HV June - 18 - 2010 Articles3 COMMENTS

Painkiller is known to be a game of high speeds and quick reflexes. However, this game received a crucial change of pace. PK++, added the new features to the game. Many of the top Painkiller players have been pushing that these changes be made.

Change is the rocketfix. This affects the way rockets work in-game. In the current Painkiller version of 1.64 and in every version since 1.61, the game was speed up significantly. In these versions, a rocket jump, which consists of shooting a rocket at your own feet to reach a previously unreachable area, would result in a massive boost of speed that sent you flying around the map.

Most people would think, “Hey cool. Faster = more exciting.” Goes to show that most people are wrong. This sudden boost of speed allowed players to escape nearly every tight situation with little or no effort at all. A simple shot at the ground and they were across the map. Players argued that this allowed less experienced players to gain an unfair advantage, and that the primary focus of aiming and making the tactical decisions native to DM games, was lost due to the high speed escape. Also, when an opponent was shot with a rocket, instead of being pushed by the momentum, he was propelled even faster in his current direction. This also allowed for extremely easy getaways.

A big problem resulted from this increase in speed. As a spectator of Painkiller, you had little to no idea what was going on unless you played the game yourself and even then the game moved a little too fast. Since the success of the World Tour and of gaming as a whole is based around spectator interest, something had to be done not just for the players but for the fans as well.

Luckily, we have the great guys making PK++ to fix such a problem. They released the rocketfix in a patch of PK++, which resulted in a lot of chatter in the scene. Essentially what the rocketfix does is reset the rocket properties previously mentioned to be problems, back to how they were in Painkiller version 1.35, considered by many to be the best version. The rockets in that version resulted in less height and speed after a rocket jump as well as the correct speed change when you are shot with one. This has resulted in a slightly mixed response from the community. Many of the top tier players want this change to be implemented right away.

This is an article based on text of Ken xander Smith published on



22. June 2010 13:13



25. June 2010 02:57

HV/ you are so right and YES just the 1.64 is shit…the rocketjump boost is very unpleasant…for example: without the rocketfix to jump to the golden armour in sacred map is nearly impossible…because its more impossible to landing on the roof LOL !!! yes i am very thankful for that fix in the pk ++ 1.3 mod…i wish every player would play with that so we could play all on an 1.3 server ;P ! but an player who plays with the 1.3 mod is allways in advantage !


25. June 2010 08:31

Yeah original physics of the Painkiller is crazy :]

btw the rocketfix is older than 1.3, it was added in the PK++ ~0.8, so it’s fixed also on servers with lower version of the PK++.

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Painkiller is a first-person shooter game released on April 12, 2004. The game takes place in Purgatory and Hell. The main character is Daniel Garner.