sK1p January - 5 - 2010 News1 COMMENT
Painkiller Resurrection

Dear Painkiller Crowd,

we are happy to announce that a patch is online at the autoupdater, eliminating almost all issues mentioned by you and reviewers. So much was redone, created and overworked for this Patch that we call it internally “Resurrection Reloaded”.

However, let me please first apology for the bugs that were present in the release version. In the end of the developement cycle many things were rushed and we underestimated the demands of having many different language versions, some of them even with alternate content (German cut version) ready simultaneously. Don`t forget: We are a small team, consisting of Community members and modders from previous Painkiller parts. People like Kalme, blowfish, Lexar, darkscorner – and myself. With a total of 12 people involved in the developement and a budget with only a small slice of a usual todays PC shooter, we tried the impossible in order to bring relieve to those who didn`t want to see Painkiller getting lost and forgotten. And now we fixed what went wrong.
But we want to apologize that it took us so long that we are now some weeks past the release. So we didn`t only fix the technical bugs, we also added new content as a small satisfaction for all of those who weren`t satisfied with what they got.

Allright, and here now the list of what is new (in ADDITION to smaller fixes for reported errors):

– New AI System blending the direct approach used now and a sophiscated Waypoint system. In most areas, Monsters can not only chase you through complex architecture, you`ll also see them taking different ways in order to outrun you, and sometimes even retreat and trying to get into your back.
– Better Char models / animations: Our 3D Artist gave another shots at the new monsters and improved some of them.
– Ingame MP hosting reactivated (deicated server not needed anymore)
– Competitive MP crash-fixed and tweaked (Dropped weapons look, jumping walls etc)
– Coop for up to 8 (if you like madness, even 16) players (although 2-4 is the best number to try) and with up to 50 monsters at once to fight them as team
– New maps and some new surprises in the levels themselves are on their way, too

Please keep in mind the following:

– You do not need the deicated Server Exe, you can host ingame. However, to ensure all can join, we suggest you deactivate the purescripts in the inis by setting them to “false”
– The best is to delete the old Painkiller Resurrection folder in your Local Settings / Application Data
Steam Users: Please some patience, we have right now provided Steam with the new files for their version of the game.
– In some places (like the ruins in the Valley) monsters can still get stuck. Use them as aiming practice targets 😛
– As for Coop: Some projectiles / Effects still need visual synchro fixing on client side. We are working on that.
– Also coop: The smaller maps do not cause problems, but when you play as client on maps like Forbidden valley or Haunted City, you can still crash with a fatal error message. Simply rejoin, you will start at the last unlocked spawn point.
– There will come new content and tweaks next year

We wish you a merry christmas and now many hours of reloaded Painkiller fun,

Your Painkiller devs at Homegrown Games

Painkiller Resurrection Merry Christmas

One Comment

Nuno 081k28

5. February 2018 23:03


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Painkiller is a first-person shooter game released on April 12, 2004. The game takes place in Purgatory and Hell. The main character is Daniel Garner.