HV January - 21 - 2012 News65 COMMENTS

Yes, a new part of the Painkiller series is about to be released. An International team of game developers Med-Art published some news about there current project of a new Painkiller game. The game is called Painkiller Recurring Evil and its release is scheduled for January 2012.

Once again you’ll have a chance to experience the magnificent dark gothic atmosphere of the good(or evil?) old Painkiller, the only true oldschool FPS tough as nails, without a trace of remorse, without a glimpse of motion blur or other technological makeup. Just Painkiller and nothing else matters!

This time you’re fighting for the freedom of your soul, and you’re going to need all your strength and courage in order to break free from a prison located in the darkest corner of the Purgatory.

Action takes place in some completely unknown areas of the underworld. These areas don’t look ordinary at all. Each level is a brand new world, a universe with its own unique atmosphere, history and mysteries.

You’ll have to fight with the undead in an old gloomy abbey, on a ruined as if by an earthquakespeedway with roads and turns twisting like circles of Hell. You’ll be hunting demons amongst numerous crypts and tombs of an old London cemetery. You’ll be cleansing the old warehouse, decaying and shrouded in darkness and terror. You’ll have to stop occult rituals in an old temple complex lost somewhere in the jungle.

Med-Art about the game:

We make the new Painkiller with all our heart and soul because we love what we’re doing. Once you play Painkiller you get hooked up on it. We were so deeply amazed by its astonishing atmosphere that we still highly admire it. Sometimes you think that it’s not you who chooses Painkiller but it’s Painkiller that chooses you.

Check out the gallery for the Recurring Evil levels and also have a look at the new Hellgun weapon model.

[spoiler show=”Developer descriptions about the levels” hide=”Developer descriptions about the levels”]

Level 1:

Fortunate abbey.

Arrow-headed arches, towering columns, frontispieces richly decorated with carved ornaments, elegant high towers with majestic spires on the top that are penetrating the sky… Each element emphasizes vertical movement, reaching towards the light. You get a feeling that this ought to be a delightful place!

But then you notice that colorful stained glasses in the ogival windows are broken, the most of the structures are ruined and rocks and dust laying on the floor is all that’s left from collapsed ceiling.

Almost everything is destroyed. Probably only cells where monks used to live have been preserved better than the rest of the complex. Only bats come here to hunt for insects after dark these days. But once you get inside you would realize they’re not the only ones who come to hunt to this place. Monks with empty eyes and insane church members don’t look that friendly. And even the light coming through the main rose-window doesn’t take away the feeling of terror and despair permanently present in this abbey. You’re going to need all you strength, all your courage to survive in this place.

Will you be fortunate to get out of this abbey?

Level 2:

Checkpoint looking much like an outpost from the movie Godfather. Road signs with occult symbols depicted on them. Poisoned radioactive earth below. All of this makes you feel very uncomfortable. Your heart starts beating faster and you experience a sudden adrenaline rush when you hear even a subtle noise behind because you’re always on your guard. When moving through such unwelcoming place you always expect danger. Don’t you dare to set foot on the abandoned highway, it’s a suicide. Every dweller of the purgatory knows that.

Ruined and twisted flyover structures with armature bending into intricate shapes or sticking like giant pins ready to penetrate you through. There was a time when this place used to be a busy speedway. Now after nuclear explosion it’s completely unrecognizable, and only burned out car frames with bodies of drivers inside remind of what this place once was. Lots of bodies, lots of innocent victims who died in vain. Refusing to accept their fate they preferred to stay in this place, trapped between the world of the living and the afterlife, raging, insane, blaming everyone for what has happened to them. These beings are no longer humans.

There is danger and fear following you around in this place. Awaking the dwellers of such desperate place doesn’t seem like a good idea.

Level 3:

This abandoned cemetery doesn’t look very welcoming even in the morning. Here you’re gonna come across lots of half-ruined crypts and broken crosses. You hear howling wind and heart-rending screams from somewhere far away as tree branches scratch across tombstones like some creature’s claws.

This cemetery located in the north of the purgatory always have been infamous. This is one of the oldest cemeteries of the underworld that opened its gates long time ago together with the other six burial grounds on the outskirts of the purgatory. The population of the purgatory was increasing rapidly and the old graveyards couldn’t provide enough space for the newcoming souls.

Special attitude towards death is common for this place. The cemetery is full of gothic crypts and monuments. Lots of vegetation can be found here, although no one has ever planted anything. Trees and bushes grow on their own, leeching off the lost souls.

The main points of interest of this place are Egyptian alley, Lebanese circle with a giant cedarwood growing in the ceneter and the old part of the cemetery where the most ancient graves are located. A gothic cathedral accomplishes the sight.

The sacred seal is hidden somewhere around these crypts, but can you find it, and, what is more important, get out of this place alive?

Level 4:

You find yourself in an old abandoned warehouse. Not a single ray of light gets through its dirty windows. The massive walls hide what’s happening inside. Some hangars still contain stacks of crates, boxes are sitting on the shelves and trucks look like they’re about to depart. But all of this remains here forever. The darkness engulfed this places, embraced it with its dark wings like a giant bird.

The atmosphere of mystery and despair attracted all sorts of demons to this place, while the energy of various goods stored here evokes the hunger for new victims in them. Piles of rubbish and the labyrinth of staircases and corridors, shelves and pipes – all of this is forever hidden in the darkness. But once you get to this place you’re going to realize that dust-loaded air of the big hangars is not as threatening as the atmosphere of full despair common for the small store rooms and narrow passages where you don’t know what dangers are lurking around next bend.

Level 5:

Buddhist occult temple complex.

The temple of the Leper King is remarkable for its simple geometry and overall harmony of its composition. It’s full of intricately decorated columns and magnificent statues scattered across its territory.

The complex got its name after the statue of the Leper King which decorates its central tower. The statue has four dreadful faces facing four directions so it looks after you no matter where you’re going. The name of the king is shrouded in mystery. Perhaps it was his illness that caused him to build numerous hospitals and favour studies of medicine. However it apparently didn’t help him at all as he turned towards dark forces. Then something dreadful has happened. The darkness engulfed this place like a giant avalanche. It was the king’s fault. None of the locals could escape the darkness. Such was the price for the king’s life, though you can hardly call him living now.

Those who used to populate this place disappeared without a trace. Jungle did a good work to cover the lost city and hide it away from the eyes of the world. Time and jungle didn’t spare anything but the temple and the palace. You’d get blown away by the atmosphere of this place and its astonishing architecture. You might think that this place is just a fantasy, but it was created from a real-life prototype.

Well, there is another version of the story according to which the temple got its name after moss that covers the central statue making it look like it suffers from leprosy. It’s up to you which story to believe!



22. January 2012 00:31

Very nice screens!!! 😀

I can’t wait!!


23. January 2012 14:54

Today is 23rd January, when it will release?

super gamer

23. January 2012 20:00

maybe it will come out on end of this month


24. January 2012 17:21

Awesome screens… Eggtooth, where is the promised coop in Redemption?


24. January 2012 21:24

Great !! beautiful screens ! I hope that it will be released soon !!


25. January 2012 11:13

The screenshots look good. I wonder what new will give us this game. I see the new weapon which isn’t new. I don’t see there monsters, bosses, I’m interesting if will be any new. Another interesting issues are the multiplayer and the Coop, I think the game will not include these modes… I’m sorry for complaining. Anyway I’m hopeful we’ll get a good game.


25. January 2012 13:35

Nice screens  but they need to reskin the old weapon models


27. January 2012 21:13

The problems is: Eggtooth team is a dev again 😉


    28. January 2012 18:04

    Very good news. I wish you good luck!


28. January 2012 00:35

The best game of the world 😀


29. January 2012 15:28

This looks like it is going to be very cool, and I am looking forward to it. Is there any place where you can download the screenshots by chance? I would lov to add them to my Painkiller collection of pictures 🙂


    29. January 2012 17:46

     Hey, check this link but the quality isn’t so high :]


      6. February 2012 20:31

      HV !!! How are you doing?? Nice to talk to you again. And thanks for the link, I downloaded and added them to my PK collection, the quality is good enough, not the best, but still good enough.


    7. February 2012 18:59

    All fine ^^ I’m pleased to read that you like the screenshots.


      8. February 2012 00:02

      HV, that is good to hear. .
        I have had to put off my completion of my third PK Red / GD Fear music video, due to some big changes in my situation at home, for the moment, but I have not entirely quit yet. I will probably get back into it and finish it over the next couple of months. The video is 95% complete, it is only lacking a few tweaks and finalizing, to sync with the new improved remix of the Gentlemen Death song, “Fear”. I was in the middle of doing a large remix of the original version of the song Fear, when I had to put it on pause. The remix is what has been taking me so long. I feel that it will be realy cool once it has been completed.


    8. February 2012 20:53

     I hope also that it will be really cool and… will be done :]


30. January 2012 00:44


J Sam Laps

30. January 2012 01:24

I love this game! Keep it up! 

J Sam Laps

30. January 2012 02:04

Eggtooth, Will there be bosses in this game? I am a HUGE fan of Painkiller. And how large will each level be?


30. January 2012 06:34

EggTooth, will have new weapons?

classic weapons of the painkiller 1? (no!)


30. January 2012 15:15

OOHHHHH jesus christ!!! again the same stuff, multiplayer levels, same guns, same monsters, same graphics. Just try to remember what was painkiller in 2004. Give the franchise to a real developer’s team to make a real sequel.

    Henito Kisou

    30. January 2012 21:58

    Are you mad? Besides some retarded game critics people doesn’t want to change or fix what’s not broken. They don’t want completely new maps,  enemies or weapons what would be too different in style or gameplay. For example: Overdose has new stuff, new guns, new monsters and new graphics, however it has too different style and partially affected gameplay if compared to BooH or PK so it wasn’t received too well. As for now, it wasn’t bad game, just too different and fresh. Resurrection stated that even further – it’s biggest blasphemy was totally different gameplay and long, open, unbalanced sprawling maps. This was fixed in Redemption as back to basics: merciless slaughter in small/medium maps unforgiving any mistakes made by the player.

    I see you don’t want sequel, you want just some random shit and re-imagining stuff remake like Doom 3 to Doom 2 was.


      31. January 2012 17:21

      New levels, monsters, and weapons DO NOT automatically mean compromised gameplay. It is normal for each game (in any series) to bring new features… I understand that you don’t want the core PK gameplay to change, but I don’t think Mr.Sadface wants that either- he just wants new content for his money, and rightfully so! If there are no new monsters, weapons, or levels, then how is this a new game and not simply a mod with a price tag?

      Mr. Sadface brings up very real complaints- look further up to see a similar post by HV. I agree with HV and Mr.Sadface in that PK needs more than just remixed content. It is time for some REAL improvements… the Pain Engine is 8 years old and it shows. We have been using these same weapons and fighting these same monsters for 8 years… what other game, through 4 sequels, can boast such little change? Reimagining PK (like Doom 2 to Doom 3) is a bad idea, but keeping everything exactly the same is also a bad idea.

      Anyway, I like what Eggtooth did with Redemption (massive hordes of monsters = good design) and the screenshots have beautiful lighting that seems new. I just hope that we also get some new monsters and weapons.


      31. January 2012 19:44

      I am not mad my friend, I’m just too dissapointed. When the first painkiller was released back in 2004 I really had no words too described it. Even now in 2012 when I see the 2004 first trailer I’m having goosebumps! That game was THE GAME. From 2009 when ressurection got the award of the biggest dissapointed painkiller game, the entire painkiller franchise became “catch and throw” ball between the fans. No offense, I respect eggtooth and every other guy that works in the project but come on, these are like mods and tiny expansions of the game. It’s not sequels or “standalone add on’s”. Give the franchise back to “people can fly”, the made it, only they can make a real sequel. All the other are just mods to the succesfull painkiller recipe. Painkiller wasn’t like overdose (too light – different music – levels like space, woods and stuff). Painkiller wasn’t like ressurection (that you spent the half of the hoyrs trying to climb a staircase ) , painkiller wasn’t like redemption (1 billion monsters in a 2×2 room). Those stuff that you are making isn’t the real painkiller that we all love, It is just painkiller’s shadow.


        31. January 2012 22:02

        i’am 100% sure that game will be mutch better than resurrection and redemption the problem with resurrection the lot of bugs too big maps but in redemption the maps are too small that makes the game boring overdose was good but shit music and that’s all on old pain engine.But that one looks realistic and more intresting that a game with so old engine


        1. February 2012 02:46

        There are completely new levels that are never seen before.


30. January 2012 17:33

That’s looks fuckin cool i think they made new engine for this one.But need reskin the old monsters and weapons that’s all.

J Sam Laps

31. January 2012 16:10



31. January 2012 22:04

Kick ass engine and classic gameplay =Perfect game 😀


1. February 2012 02:50

I cannot tell anything right now. You will find you everything soon.

Don’t worry. Game is not as Redemption/Resurrection. However yes- it has more enemies than even 1st PK but less than Reddemption.

    Peter Henkel

    1. February 2012 09:24

     Thank God!


    1. February 2012 09:28

    but needs new weapons (a mod hellgun.solo added)


1. February 2012 09:22

please NEW WEAPONS!!!!!!!!!!!!to make more creative masks


    1. February 2012 09:38

    but the levels are excellent

Peter Henkel

1. February 2012 09:24

Hmm. Those levels look awfully familiar to me… Do I smell inspiration? If yes, it would be so cool!


1. February 2012 10:22

Напишу по-русски, поскольку по-английски не очень умею.

Я посмотрел фотки уровней и они очень красивые конечно. Но возникает вопрос: а как будет все остальное? Особенно интересуют новые персонажи-монстры. В пк монстры были сделаны очень качественно и подозреваю, что это довольно трудоемкий процесс, может быть сравнимый по трудозатратам с созданием нового уровня. Ведь это и создание внешнего вида и анимация и вписание персонажа в уровень. Новые уровни мы увидели. Какие будут новые монстры пока непонятно.

Хотелось бы чтобы в новой игре были разные мелкие штучки, которые часто встречаются в современных играх. Например такая вещь: когда заходит в сеть твой друг, то появляется маленькая иконка. Мелочь а приятно.

И вобще, неплохо бы поработать с хадом. Например какой клевый хад в Bulletstorm! Можно взять что-нибудь оттуда.

Для меня хорошим примером старой игры на новый лад является Starcraft 2. Вроде все осталось старое, но выглядит совсем по-другому. Думаю именно к такому результату следует стремиться.


    1. February 2012 22:17

    «когда заходит в сеть твой друг, то появляется маленькая иконка»
    Это есть в Steam.
    «обыграть поиск секретов»
    Можно конечно, но тогда Painkiller уже не будет игрой из разряда “убейихвсех!!1”. В нём мало сюжета, а много мяса. Можно добавить сюжета, но это буде уже Pankiller 2, а не очередное дополнение к первому.


      2. February 2012 08:55

      Про секреты я просто видел несколько сайтов с описанием секретов. Народ серьезно к этому относился. Вот и подумал, почему бы не пойти навстречу людям. Тех кто просто всех убивает это не затронет, как не затрагивали секреты в первом пк.


    1. February 2012 22:18

    Альзо выложите уже прохождения Ressurection и Redemtion, который раз просим
    вас 😉 Кстати не только я прошу.
    Пожалуйста-препожалуйста ^_^


      2. February 2012 08:53



        2. February 2012 14:10

         В смысле ограничили? Не дают загружать видео длительностью больше 15 минут? Странно, а почему известно?


    19. March 2012 06:38

    много набалтал ned18k, но Никто не будет считать.


1. February 2012 10:25

Еще пожелание к ребятам из медарт: перересуйте главное меню. Это будет очень хорошо с точки зрения обновления игры. Можно вставить анимацию, как было например а халфе. Или, допустим, уровень загружается, а на экране загрузки анимированная картинка этого уровня. Это просто мысли. Так может получиться эффектней.


1. February 2012 10:32

Еще: вспомним про секреты. Для некоторых очень важная часть игры. Может развить это направление с точки зрения оформления? Например в самой игре средствами хада как-то обыграть поиск секретов. Можно сделать в главном меню раздел по секретам, в котором сделать подсказки где что искать. Или сделать перечень уровней , может карты, где отмечать какие секреты уже найдены и прочее. Т.е. как бы сделать личную книжку игрока, по которой он мог бы ориентироваться как он продвигается в поиске секретов.
Можно разбить секреты по сложности: более сложные открываются если найдешь менее сложные. + бонусы за поиск секретов обязательно. И все это отображается в личной книжке игрока в меню.

Но, для реализации всего этого, как я понимаю, нужен профессионалоный программист. Вот художники уже точно есть, видно по уровням.


1. February 2012 11:19

About new monsters making:

It is hard to do!!


1. February 2012 23:47

when is the game going to release?

J Sam Laps

2. February 2012 03:56

EggTooth, when will it release?


2. February 2012 21:45

i see people screaming about new guns.


original 5 PK weapons were more than you needed. you had your shot/freezer, stake/gl, chaingun/rocket, shaft/shuriken

booh had what? another machine gun? OMG so cool right? sure powerful but redundant. flamethrower? ok not bad but not really useful THAT much. bolt gun was fukin gimmick weapon cuz “sniping” is cool.

asking for “more more more weapons” i just dont understand. original PK weapons were like the surgeon’s instruments to do the job. and they did.

more monsters – sure. more levels – of course. bosses? why not.

    Henito Kisou

    2. February 2012 23:42

    According to old PCF idea behind PK weapons, there’s no reason to add identical weapons with same behavior different only in stats, appearance and sounds. So in fact old PK has 10 completely different weapons in 5 slots that can be combined to a degree of some completely new. You can have even 20-30-50 weapons if you combine their usage and functionality, so I agree they are surgeon’s instruments, barebones to make your own tools of destruction.

    New PK is kind of new chapter to the series, literally and technically enhanced to provide good old atmosphere and experience. It’s something between PK and Redemption. True and loyal fans won’t be disappointed. 😉


      5. February 2012 01:09

      but could be all new weapons replacing the classic?
      I am a true fan ….. that is expected to exceed painkiller.
      new weapons for a war could be even more dangerous than Redemtion.
      and he would give to a new level of painkiller category.
      I love this game ….. but … I would like to see more weapons, monsters, levels, bosses,historys, new tarot cards

      but painkiller recurring evil. is excellent even with the classical weapons



    6. February 2012 21:25

    I think new weapons could be cool, in a pinch anyhow, but in all honesty? I still really only use (and in this order) Painkiller, Shotgun/Freeze, and Stake Gun Freeze only against certain monsters. I can almost always finish the levels whith just these weapons, highlighting Almost, lol. Whenever the levels feature all the millitary monsters, well then I use the Machine Gun/ Rocket Launcher often. Other than that, the Painkiller weapon is my all time favorite.

      Henito Kisou

      7. February 2012 00:34

      I know what you mean. In original PK when I first played Chapter 3 and encountered military monsters I couldn’t adjust my style of playing to them, to learn their behavior and react according to them, because previous Chapter 1 and 2 didn’t have monsters like these. Chaingun/RL and ElectroDriver/Shurikens was a must. Good thing is, all later PK games helped me learn everything what was already in old PK (and Redemption with Belial character, his theme and weapons style). 😉


        7. February 2012 18:29

        OH YEAH !!! Lol, I forgot about the ElectroDriver/Shuriken. I would save up my ammo, and use the alternate Electro + Shuriken, which gave me some time to breath while they were being electrocuted 😀 Good call.

        I too loved Belial’s character, theme, and weapons. His Razor version of the Painkiller Weapon I find to be even snappier and quicker than the original Painkiller Weapon, but I do love them both. They are probably my favorite weapon. In the first Chapter / Episode of Redemption ( C01E01 – Spikes ), that was the only weapon I used throughout the whole level. WOW !!!, talking about being totally slammed / rushed, lol, but the adrenaline rush I was getting would be “UNMATCHED” had I used a different weapon 🙂 You can see the music video I recorded at my YouTube channel. It was a TRULY fun time, I loved it.


2. February 2012 21:48

oh yeah also:

The scheduled release date is January 2012

its february XD

and am i seein’ it right that PK R.E. has 5 levels only?


    5. February 2012 01:11

    exelent 5 levels!!! is good


2. February 2012 21:51

First they said it will be another supernatural, but afther that nothing, then this and probably the same nothing..

J Sam Laps

5. February 2012 01:37

when will it be coming out?


14. February 2012 01:33

Will it be cinematic scenes?

    Henito Kisou

    14. February 2012 20:20

    I think they will serve functional and creative story-telling role matching actual character of the game than overwhelming AVATAR-esque rendered cinematics.


14. February 2012 13:54

coming sooooooooooooooooooooon

Sv Sur

17. February 2012 23:41

when will it be coming out


19. March 2012 06:43

Not surprised eggbrain sticking his rotten carckass again into the affairs of Painkiller.

You have done you pethetic job already, move over will you?


23. March 2012 18:46

Im actually happy that the engine hasn’t been updated i like the “shitty” graphics it takes me back 😀

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Painkiller is a first-person shooter game released on April 12, 2004. The game takes place in Purgatory and Hell. The main character is Daniel Garner.