Peppins October - 31 - 2015 News7 COMMENTS

This mod change the total monsters for all levels of original Painkiller and Booh, except Boss Levels, read below for more info:


*Added 2x and 4x feature, so that original levels will have 2x or 4x default monsters
*Fixed LoonyPark: now the train is a little slow than before and monsters will never disapper
*Fixed also Mines level, monsters that you haven’t killed when you was on the wagon will never disapper, you can kill them all after the last monster, just go back!
*Fixed Monsters Spawn and Monsters Count for bugged levels: Babel, Forest, Docks, now you can kill them all without problem!


*Monsters type, spawn locations, spawn time, delay between each spawn etc. have default values (so sometimes can be boring, sometimes can be very hard (or fun) with tons of monsters
*Some levels can be bugged for spawn inside wall or outside of level (caused by monsters collision), monsters can also spawn above each others like a tower
*I haven’t touched mini bosses on some levels like Cathedral, City, Lab, because levels are too small for multiple huge monsters

###Installation Guide###

In the installer version I’ve included the original LScripts files of 1.64 version, the pak with modded levels plus the “Custom level loader mod v2“.

In the “pak” version, you have only the modded levels into single pak file, so you need to install the custom level loader separately, to be able to play them.

If you have problem with shortcut, this is the correct one:

"..Bin\Painkiller.exe" -lscripts PKInsanityMod.pak

If you have used just the modded levels pak file, this is what you need to add to the “loader.lua” or into “local.lua” file.


Remember that the InstallPath for the installer is the Main Painkiller folder, NOT Data folder.

If you have just the levels pak file, copy it into Data folder, and remember to install the “custom level loader” and config the files. More info here.

Have fun!!

Mod made by Peppins (Mr.X)

Thanks to Ultragamer for Custom level loader.


Download: PK InsanityMod 1.0 Auto Installer
(PK InsanityMod 1.0 Auto Installer, 12.6 MiB, 534 hits)

Download: PK InsanityMod Modded Levels pak only
(PK InsanityMod Modded Levels pak only, 3.9 MiB, 451 hits)

Without Monsters Default Monsters 2x Monsters 4x Monsters



31. October 2015 11:21

I’ve fixed the installer, there was a problem in the shortcut, now it’s ok 😉


4. November 2015 11:13

Wtf is this? You just changed ( or multiplied ) the numbers on the spawners. One change. That’s not professional at all. And the bugs omgggg the bugs!! because of them spawning like that are stomach aching.
Some rooms are almost not passable because you have not enough ammooo!!
I’m sorry but it’s rly poor quality mod. It’s hard AF in some levels even in nightmare.
Play Ordeal v2 by Shadow Reborn if you want many good quality changes, new levels and visual stuff that are rly good. Also a book lot of fixes. Maybe u learn smth.


    8. November 2015 20:22

    I’ve writed what I have done. You can use cards or cheats, the painkiller weapon is always available and it’s infinite. Isn’t a easy mod as you think, is simple yes but there are tons of files to modify and some different values to find and change. Isn’t a mod that you can do easy, try to do it for just one level and you see it yourself. For example in Cemetery you need to change multiple values in more than 100 different files.

    Please can you write the bugs that you have found?


      8. November 2015 22:30

      I think what SolomonJ meant was that a lot of bugs occur due to the monsters spawning on top of another. There can be cases where the monsters go through walls and spawn in another part of the level even thus bugging the game progression-wise and makes me leave the game.
      I think your original idea is not bad though, Peppins. Wanting the game to be more challenging has been everyone’s wish I think since the original game is fairly easy even on harder difficulties and the original conditions are super easy.
      Having worked quite a lot with the Painkiller files, I know it is very daunting indeed to modify those values for more monsters to come and still have a checkpoint system running. Thus, I applaud for having the patience to do all that.
      My point is however that you should’ve taken a bit of care to not have a pile of monsters spawned on top of another by managing the time intervals between each monster wave so that those bugs never happen. But that’s even more work.


        8. November 2015 23:00

        I’ve already writed the bugs that I’ve noticed above in the description. By changing the spawn time the game can be boring, it’s why I haven’t changed it (also need more mod). And on some levels changing it don’t remove the bug. If the monsters don’t move, for example on cow or mines, you will always see the “tower” of monsters.

        ps. the spawn time can fix I think the spawn inside wall, but again can’t fix the pile of monsters if they don’t move. For fix that maybe is necessary to change the monster action state. Best to change both of them, will test..


        8. November 2015 23:55

        Yes but I think that the “towers” of monsters are a bad thing to happen. :)) Those that stand still should be left with the original numbers imo.
        Those that go through walls are horrible and a real bug, so yeah something should be done about those.


        9. November 2015 00:18

        Then will not be 2x or 4x, and require same work like if you want add new spawnpoint on different place, because you need to find them.

        I haven’t noticed lot of spawn inside wall or out of map but I think I can fix this by increasing the spawn time (some spawnpoint have 1s or less if i remember good).

        I think the best solution is:

        *fix the spawn time by increasing it (only the lowest)
        *create new spawn point for the monsters that don’t move
        **reduce the high spawntime

        Will try to fix 😉

        edit. if you have other suggestion we can talk in the forum 😉

Leave a Reply

You must be logged in to post a comment.


Painkiller is a first-person shooter game released on April 12, 2004. The game takes place in Purgatory and Hell. The main character is Daniel Garner.