=============

P K + + 1 . 3

=============


PK++ Mod is no longer updated because Blowfish (his lead coder) is being busy with PK:Resurrection...

We've decided to make our own unofficial PK++ 1.3.1.64 release based on the 1.2.1.64 PK++ sources

Devteam is: OriOn (code), B6 (maps), PrimeviL (gfx), sk1p, HV, kenzu (betatest)

Release is planned "When it's done" but as soon as possible ;)

Work In Progress so be patient and check often this changelog!


=====

G U I

=====




FIX: OVERTIME


CHG: NEW GUI

CHG: CONTROLS

CHG: LOADING SCREENS

CHG: MENU


ADD: STARTUP SCREEN

ADD: QUICK MENU

ADD: QUICK HELP

ADD: QUICK QUIT

ADD: PK/PK++ CVARs

ADD: ZOOM FOV GUI

ADD: CROSSHAIR GUI

ADD: PRESETS GUI

ADD: MODEL VIEWER

ADD: USEFUL HOTKEYS

ADD: STATS OVERLAY



- If "CTF" mode was chosen "OVERTIME" text was overwrited by "Capture limit" text into "Server settings" GUI [PK++ BUG]


- New Background and new design for your "Game User Interface"

- Controls menu has been cleaned up and "Singleplayer" relative controls are gone (RJ scripts disabled too)

- Code improved, new "HIGH RES" screenshots and pictures aren't red anymore

- PK++ options are sorted out by logical categories and mixed to the original game's menu


- Special "PK++ start screen" for game, addon and special edition version

- Gives access to "CALLVOTE/PRESETS/CROSSHAIR/WEAPON POSITION" ingame by keyboard

- Displays a quick "HELP INGAME" about Weapons Positioning System, SuperHUD (0/1)

- Allows you to QUIT the game without the (boring) menu confirmation (0/1)

- Many useful cvars (game & mod) were added to the GUI, settings are easier so

- Option to set your "Zoom FOV" for Boltgun weapon (all weapons will come later)

- Possibility to assign different CROSSHAIR by "STYLE/SIZE/ALPHA/COLOR" for each weapon

- You can create, save, load then share your own HUD preset with others players

- Into "Player Settings", left click for changing model, right click for viewing brightskins, wheel for swith weaps, arrows keys for playing anims

- "Vote NO/YES"; "Ready/Unready"; "Team 1/2"; "NetStats"; "Stats"; "Break"; "Spectator"; "Kill"; "Disconnect"; "Quit"; "Quick Menu" bindable

- Gives acces to yours game "STATS" (weapons, telefrags, ...) by a key at the end of the match


=====

H U D

=====




FIX: HUD TEXTS

FIX: BOOH ICONS


CHG: AMMOLIST

CHG: SPEEDMETER

CHG: PRO ICONS

CHG: HUD SCORES

CHG: AMMO COUNT


ADD: TEAM1 -VS- TEAM2

ADD: HUD PRESETS

ADD: SUPERHUD SYSTEM

ADD: CONSOLEPOSITION

ADD: CONSOLEFONTSIZE

ADD: CROSSHAIR NAMES COLOR

ADD: CROSSHAIRHIT

ADD: CROSSHAIRHIT_RGB

ADD: CROSSHAIRHIT_TRANS

ADD: CROSSHAIRNAMEFONTSIZE

ADD: HUD_AMMOLIST

ADD: HUD_AMMOLIST_COUNT_RGB

ADD: HUD_AMMOLIST_ICONS_TRANS

ADD: HUD_AMMOLIST_MARKER_RGB

ADD: HUD_AMMOLIST_MARKER_TRANS

ADD: HUD_AMMOLIST_MARKER_PRIMARY

ADD: HUD_BAR_TRANS

ADD: HUD_BAR_SWITCH

ADD: HUD_BRIGHTSKINS_STYLE

ADD: HUD_COUNT_RGB

ADD: HUD_COUNT_TRANS

ADD: HUD_CURRENTWEAPON_ICON

ADD: HUD_FLAG_ICON

ADD: HUD_FLAG_TRANS

ADD: HUD_ICONS_TRANS

ADD: HUD_FRAGMESSAGEFONTSIZE

ADD: HUD_FRAGMESSAGE_STATUS

ADD: HUD_FRAGMESSAGE_STATUS_TIMING

ADD: HUD_SHOW_MEDALS

ADD: HUD_MEDAL_GOOD_ICON

ADD: HUD_MEDAL_STYLISH_ICON

ADD: HUD_MEDAL_SWEET_ICON

ADD: HUD_MEDAL_YES_ICON

ADD: HUD_MEDAL_NOMERCY_ICON

ADD: HUD_MEDALS_ICONS_TRANS

ADD: HUD_PING_COLORED

ADD: HUD_POWERUP_ICON

ADD: HUD_POWERUP_TIMER

ADD: HUD_POWERUP_TRANS

ADD: HUD_SCORES_COUNT_RGB

ADD: HUD_TEAMCHATONLY

ADD: HUD_SHOW_AMMO

ADD: HUD_SHOW_HEALTH_ICON

ADD: HUD_SHOW_FPS

ADD: HUD_SHOW_PACKETLOSS

ADD: HUD_SHOW_PING

ADD: HUD_SHOW_SPEEDMETER



- Some HUD text slight position fixes

- "Battle Out Of Hell" weapons icons aren't missing anymore


- "Ammolist" is dynamic now & HUD_AMMOLIST command replace the old "AMMOLIST" cvar

- Option available in "spectator mode" too

- New "2D icons set" fresh and funky

- System improved "in game" and "spectator" mode (score difference)

- During warmup, infinite ammo count shows a "666" numbers instead of "999" numbers (devil inside)


- Versus text in warmup for CTF/TDM gamemode (RED: DEMONS team & BLUE: ANGELS team by default)

- Choose between a few styles for your "HUD"

- Move & resize all yours HUD elements with your keyboard

- Sets the "CONSOLE" message position

- Sets the "CONSOLE" font size (16/24)

- Sets a color for the crosshair names font (TEAM/ENEMY/OFF)

- Crosshair blinkes when you hit an opponent, like Hitsound but with Crosshair flash (0/1)

- Sets the "CROSSHAIR HIT" color (RGB code: xxx, xxx, xxx)

- Sets the "CROSSHAIR HIT" transparency (0/255)

- Sets the font size for the "CROSSHAIR NAME" (16/24)

- Sets the "AMMOLIST" position (0: None, 1: Right, 2: Left, 3: Middle)

- Sets the "AMMOLIST COUNT" color (RGB code: xxx, xxx, xxx)

- Sets the "AMMOLIST ICONS" transparency (0/255)

- Sets the "AMMOLIST MARKER" (background) color (RGB code: xxx, xxx, xxx)

- Sets the "AMMOLIST MARKER" (background) transparency (0/255)

- Sets the "AMMOLIST MARKER" (background) only for people play with primary fire only

- Sets the "HUDBAR" transparency if "HUDBAR" style is used (0/255)

- Possibility to switch between Health and Armor position if "HUDBAR" style is used (write: yes)

- "HUD ELEMENTS" colors are based to your Brightskins Enemy/Team colors (0/1)

- Sets the "HUD COUNTERS" color (RGB code: xxx, xxx, xxx)

- Sets the "HUD COUNTERS" transparency (0/255)

- Toggles the current "HUD" weapon icon (0/1)

- Toggles the "FLAG" icon when you are the flag carrier (0/1)

- Sets the "FLAG" icon transparency (0/255)

- Sets the "HUD ICONS" transparency (0/255)

- Sets the font size for the "FRAG MESSAGE" (16/30)

- Sets a simple "FRAG MESSAGE" like this: "Killer name" [Weapicon] "Killed name" (0/1)

- Sets the display time of "FRAG MESSAGE" (120/480) *2 to 8 seconds*

- Toggles the "MEDALS ICONS" system (0/1) **Don't forget to set AUD_NOMPCOMMENTS "1" **

- Toggles "GOOD" medal icon: awarded for making 2 frags in 2 seconds (0/1)

- Toggles "STYLISH" medal icon: awarded for making 2 consecutive hits with Stakegun (0/1)

- Toggles "SWEET" medal icon: awarded for making every frag with the Painkiller's rotor (0/1)

- Toggles "YES" medal icon: awarded for making 1 frag with the Stakenade combo (0/1)

- Toggles "NO MERCY" medal icon: awarded for making 10 frags in a row (0/1)

- Sets the "MEDALS ICONS" transparency (0/255)

- Toggles the "HUD" colored ping option: White < 20Ms, green <60Ms, yellow <100Ms, red above (0/1)

- Toggles the "POWERUP" icon (Rage/Immunity/Modifier) (0/1)

- Toggles the "POWERUP" elapsed time for "Rage", "Immunity" & "Modifier" (0/1)

- Sets the "POWERUP" icon transparency (0/255)

- Sets the "SCORES COUNT" color (RGB code: xxx, xxx, xxx)

- Sets the display of Team Message only (0/1)

- Toggles the "HUD" ammo part: icon + count (0/1)

- Toggles the "HEALTH" icon for minimal "HUD" (0/1)

- Toggles the "FPS" counter option (0/1)

- Sets the "PACKET LOSS" option( 0/1)

- Toggles the "PING" option (0/1)

- Sets a "SPEEDMETER" style (CLASSIC/BAR/TEXT+BAR/NONE)


=========

V I D E O

=========




FIX: RIFLE's ICON


CHG: NOBLOOD

CHG: NOSMOKE

CHG: NOEXPLOSIONS

CHG: PLAYER MODELS

CHG: FIXEDCOLORS


ADD: BRIGHTSKINS_DEADBODY

ADD: BRIGHTSKINS COLORS

ADD: BRIGHTSKINSFULL

ADD: BRIGHTSKINS AMMO

ADD: BRIGHTSKINSARMORS

ADD: CHATICON

ADD: CHATICON_ANIM

ADD: FORCEMODEL_TEAMS

ADD: NOTRAILSTAKE

ADD: NOTRAILGRENADE

ADD: NOTRAILFREEZER

ADD: NOTRAILROCKET

ADD: NOTRAILSHURIKEN

ADD: NOBOLTTRAIL

ADD: NOHEATERTRAIL

ADD: NOMUZZLEFLASH

ADD: NOIMPACT

ADD: NOPICKUPFX

ADD: NODAMAGEFX

ADD: NOPOWERUPFX

ADD: PICMIP TEXTURES

ADD: WEAPON ANIMATION

ADD: SIMPLEITEMS

ADD: SKY SETTINGS

ADD: TEAMMATEICON

ADD: TEAMMATEICON_RGB

ADD: TEAMMATE STATUS BAR

ADD: VID_BRIGHTNESS

ADD: VID_CONTRAST

ADD: VID_GAMMA

ADD: WEAPON ICON

ADD: WEAPON POSITIONING SYSTEM



- Weapon icon was wrong and showed shuriken's icon, new classic's icon has been done too [PCF BUG]


- Blood on the wall/floor is removed now (not only the blood due to damages taken)

- Electro, SubMachineGun & MachineGun's smokes added to the "nosmoke" cvar

- HEATER bomb's explosion added to the "noexplosions" cvar

- "Hellknight" and "Painkiller" Secret MP models are unlocked without ending the Singleplayer game

- Changed to FORCE_TEAMS_COLORS from console (no name change in config file)


- Players models goes grey when players die (0/1)

- Purple/Grey/Brown colors added, Blue/Pink/Orange colors are more flashy

- Enemy and Team brightskins are full colored (0/1)

- Ammo skins recolored and glowing in the dark (0/1)

- Armors skins are bright and recolored "Green=Weak; Yellow=Medium; Red=Strong" (0/1)

- Toggles a "CHAT ICON" above player model when they're AFK (0/1)

- Sets a "CHAT ICON" animation (0/1)

- If server allows it, ANGELS team use "Fallen-Angel" model & DEMONS team use "Demon" model (0/1)

- Toggles the weapon's trail of Stakes (0/1)

- Toggles the weapon's trail of Grenades (0/1)

- Toggles the weapon's trail of Freezer sparks (0/1)

- Toggles the weapon's trail of Rockets (0/1)

- Toggles the weapon's trail of Shurikens (0/1)

- Toggles the weapon's trail of Bolts (0/1)

- Toggles the weapon's trail of Heaters (0/1)

- Toggles the weapon's muzzleflash (0/1)

- Toggles the weapon's impact effects on every surface (0/1)

- Toggles the screen's flash when you pickup an item (0/1)

- Toggles the screen's flash when you take damage (0/1)

- Toggles the screen's effects when you use "PowerUp" item (0/1)

- Resizes map textures to 4X4 pixels for a boost performance (0/1)

- Toggles the current weapon model's animation (0/1)

- Map's items are showed in 2D for a boost of performance (0/1)

- Sky "Black" and "UltraLow" settings added >> Options/Video/Advanced/Sky to set it

- Sets the icon above yours TeamMates in CTF/TDM mode (CLASSIC/PRO/NONE)

- Sets the icon's color (to "1" +RGB code= custom color; to "0" without RGB code, same color as brightskin team)

- Shows a status bar (Heatlh & Armor) under the crosshair for yours teammates (0/1)

- Sets your screen's brightness (0.x/1)

- Sets your screen's contrast (0.x/1)

- Sets your screen's gamma (0.x/5)

- Sets the icon above weapons models items (CLASSIC/PRO/NONE)

- Allows you to move the weapon model view in x/y/z/angle axis (0/1)


=========

A U D I O

=========




FIX: RIFLE SOUND


CHG: INTRO SOUND

CHG: AUD_


ADD: AUD_NOMPCOMMENTS

ADD: AUD_NOGONG

ADD: AUD_HITSOUND_VOLUME

ADD: AUD_KILLSOUND_VOLUME

ADD: AUD_CUSTOMHUDSOUND

ADD: AUD_FLAGCARRIERSOUND

ADD: AUD_NOCHATBEEP

ADD: AUD_LOWAMMOSOUND

ADD: AUD_LOWAMMOSOUND_VOLUME

ADD: AUD_HITSOUND_TEAMMATE

ADD: AUD_HITSOUND_TEAMMATE_VOLUME



- Rifle pickup sound was wrong and Electro pickup sound was played [PCF BUG]


- "BOOH" intro sound is the default intro sound for all game's versions

- Sounds CVARs have AUD_ prefix now


- Toggles the "MULTIPLAYER COMMENTS" in game (0/1)

- Toggles the "GONG TIMER" sound in game (0/1)

- Sets the level of Hit sound (0/100)

- Sets the level of Kill sound (0/100)

- Toggles the "beep" sound when "SUPERHUD" system is used (0/1)

- Toggles the boring sound of FLAG carrier in CTF mode (0/1)

- Toggles the "beep" from messages console (0/1)

- Toggles the Lowammo sound (0/1)

- Sets the level of Low Ammo Sound (0/100)

- Toggles the special sound when you hit a Teammate (0/1)

- Sets the level of Hit Teammate sound (0/100)


=======

M I S C

=======




FIX: AMMO BUG

FIX: PU RESPAWN TIMES

FIX: RESPAWN POINT

FIX: SPEEDMETER

FIX: STATS


CHG: CONNECTION

CHG: NET SETTINGS

CHG: WARMUP


ADD: INSTALLER.EXE

ADD: PKPLUS.EXE

ADD: CV

ADD: MODE

ADD: INSTAGIB

ADD: ICTF

ADD: CLAN ARENA

ADD: PRO MAPS

ADD: 50HP ITEM



- Players can take Electro and Chaingun ammo even if they already had maximum ammo [PCF BUG]

- Respawn times of Rage, Immunity & Modifier was broken [PCF BUG]

- While switching team in "CTF" games, respawn point is missing and breaks the gameplay [PCF BUG]

- Cvar is now saved in your config file

- Stats bugs are fixed and hitting teammates isn't counted anymore [PK++ BUG]


- Due to too many changes, different mod/game versions can't join 1.3 servers, 1.3 mod users can join 1.2 servers

- "SETMAXFPS" limited to 125 and "SERVERFRAMERATE" limited to 60 to avoid some lame settings (no limit in LAN)

- Shoot protection during countdown to avoid some "extrafrags"


- Auto installer for PK++ 1.3 + multilanguages support (EN/FR/RU/POL/IT/ES/DE/CZ)

- MOD executable + "NOCD" patch and "DUAL CORE" fix

- New "callvote" command: /cv map dm_sacred

- New "gamemode" command: /cv mode duel

- INSTAGIB gamemode with StakeGun

- INSTAGIB gamemode for "Capture The Flag"

- CLAN ARENA gamemode (Rounds not done yet)

- Classic maps have "PRO" version more balanced

- Some "PRO" maps have a new 50 health item


=======

T O D O

=======


¤ CONFIG FILE FORMAT - Cvars are sorted out by class in config file

¤ NEW WEAPON model - Alternative Stakegun model or new weapon, not sure yet (model comes from Painkiller alpha version)

¤ HOOK mode - Alt fire of Painkiller weapon becomes a HOOK weapon

¤ PRO CTF mode - Flag carrier's speed restrainned for improve the "Teamplay" and make the "CTF" mode more fair

¤ All variables added to CONSOLE

¤ RETURN FLAG option callvotable

¤ SENSITIVITY by weapons

¤ FOV by weapons

¤ Main Scores based to brightskins colors (enemy/team)

¤ Noflame cvar needs to be fixed on some maps (Dm_Cursed, Dm_Mine...)

¤ Water FX "off" option

¤ BOOH weapons added to Voosh gamemode

¤ Rounds system for Clan Arena gamemode

¤ BOTS GUI

¤ Demos GUI



For using "SuperHUD" or "Weapon positionning system":

- Press 0 numpad key, select "SuperHUD" or "Weapon Positionning" with the "2, 4, 6, 8" numpad keys

- Validate your choice with the "ENTER" numpad key and press the "HOME" key for "Quick HELP"

-Then press "HOME" key and follows the instructions


You can bind the Quick menu and the validate key to your Controls menu!



You can report the bugs to our Irc channel: #painkiller @ quakenet

*1.3 needs fresh mod install and new cfg*