Necrogiant
HV February - 6 - 2011 News19 COMMENTS

This is an interview from grasz.org. Michał neoXs Owczarek talked with Dominik Eggtooth Włodarczyk and Paweł Paindemonium Przepióra who worked on Painkiller: Redemption. From the interview you will learn that the planned cooperative mode is for 4 people and a free multiplayer mode. In comparison to previous versions of the game, many things improved technical and tweaked graphics engine. The authors also mentioned about the mysteries of the gameplay,  are also known plans for support on the game after its release.

neoXs: Welcome guys! In the start say what are your roles in the Redemption project?

Paindemonium: Hello. I’m the author of the story. I’ve created also cutscenes between levels in this project. Additionally I deal with promotion  of Redemption. My contribution isn’t so great like Eggtooth’s.

Eggtooth: I’m the leader of this project. I was programming of all levels. I wanted to do perfect maps. I invented the story, which Paindemonium improved, because the first story wasn’t so interesting. So I am responsible for 90 percent of the game

neoXs: So that’s many responsibilities, a lot of work.

Eggtooth: Yes, everyday some hours I was thinking about the maps, although those were ready. I devoted much time to learn the LUA language. It was a tough work to fix the austrian code.

neoXs: How did come the idea of this game?

Eggtooth: Originally it was a mod for the very poor game Painkiller Resurrection by HomeGrown from 2009. At that time I wanted to create a survival’s modification with using only one map DM_Sergio_Outlander. It was supposed to be a mod in which players fought a battle with thousand monsters on one map ,then there was more than one thousand tree hundred. The idea of the name of game is from the alternative ending of Resurrection, when Bill redeems sins. There was that word.

neoXs: What can you say about story of Redemption?

Paindemonium: The story is my idea. I wanted to connect all Painkiller’ games to one story. After Battle out of Hell next parts of PK were published by another developers. Next Studios added a next  hero to the game and a new story. So I created one big story about war between Hell and Heaven and about characters Daniel, Belial, Bill and Sammael.

neoXs: What’s new in PK Redemption?

Eggtooth: That’s the question to me. What’s new? Nothing. This game is dedicated to people who want to relax after a hard day’s work. Now there is a bit more monsters

Paindemonium: Bit…

Eggtooth: Well, somewhat, that’s it. We’ll kill on maps thousand monsters. This game is in Serious Sam’s style, no story, no nothing, only slaughterhouse. This is to give a joy. There is also improved game physics which wasn’t in the last part of serie, for example body can destroy object.

neoXs: Tell us about optimization, graphics and music.

Egggtooth: What can I say about that… This is a six years old engine.

neoXs: So graphics is same like the first game?

Eggtooth: Essentially there are some changes. Maybe in future I’ll compare the graphics in the first game and Redemption. Players will notice sharper textures, a bit better dynamic shading. Now the game looks a bit better. Now there are weather changes like in first PK. A rain is a good example of changes (fourth level), it’s more realistic now. The game works perfectly, loading of the levels is short. There is a stable high fps.

neoXs: OK, tell us about music.

Paindemonium: So music is a long story. There were many problems. The first idea was that my friends will do the music. Unfortunately, they lost the ability to record. Next try was the music of the swedish band Valley of the Dead who created the music to Chronicles of Riddick. It was the hope for good music and good cooperation, but we lost the contact after two months. Accidentally met a man on the internet on Youtube. It was a funnny animation with good music. His name is Mikołaj VMP Birek. He behaved professionally and began making music, sounds like music from the first Painkiller.

neoXs: We talked about singleplayer, what’s about multiplayer? Will be there some news, new gamemode? Properly will be there multiplayer?

Eggtooth: This question is to me, the reply will not be nice. On release of the game Redemption will not include the multiplayer, because the multiplayer was most bugged, and JoWooD don’t  want release with that. After the release (about a month) I want to release free for all addon as separated game  using first Painkiller engine, which will not include the singleplayer. It will be supporting with adding new things. I hope that it succeeds.

Paindemonium: You will have to pay for basic singleplayer, of course next DLCs will be free.

neoXs: Are you planning the Coop mode?

Eggtooth: Yes. One of the Coop modules will include a campaign originally from the first game for 4 players.

Paindemonium: That what will release now is just foundations of great building. This project is from fans to fans. We gladly take  fans  to our team who want to work with us.

neoXs: What happened that JoWooD was interested this project?

Paindemonium: All started with a new polish publisher of games FonoGame. They contacted us with JoWooD.

Eggtooth: FonoGame has helped us. First idea was to add Redemption to Painkiller Pandemonium edition. In 2009 I started working on MegaFixMod. At  this time I met Reinhard Pollice from the JoWooD and Ivan Ertlov from Homegrown, they helped me a lot. At this time was an idea to add my patch to Resurrection as official update. The mod is not supported now, the last version is 2.0. In June 2010 began conversations with JoWooD more precise, because they received a beta version of Redemption, then this game wasn’t so good like now. They saw how the engine of Painkiller Resurrection can be fixed. We cooperate to this day and that will result the release of Painkiller Redemption.

neoXs: How long will you support the game? What can players expect?

Eggtooth: I want the game to keep it alive long time. Support will continue two years, maybe three. I want to release a lot of DLCs. Week after the release will be shared the official soundtrack. I want to do frequent updates I guess two, three months after the release will be available free DLC with 4 levels for second chapter of game. And 1 month after the release should be published multiplayer, which is doing by JoWooD.

neoXs: When the world heard about the game there were a lot of bad, critical voices, especially in Poland. How do you comment that?

Paindemonium: I was surprised when on 2nd February JoWooD officially announced Redemption. Hundreds of websites reported that the new Painkiller is coming. I know, the criticism is huge. It was obvious that will. I understand this. I regret JoWooD didn’t mention how is creating this project, from fans for  fans. In fact, this project has created by seven people. We’re ready to add new people to the team who can help on various matters like programming, modelling, musics, animations. I hope that in future Redemption will develop to great game. But through JoWooD more people will hear about our game.

Eggtooth: I understand that some players may don’t like us now, but they don’t know what is this game. often they don’t want to understand.

Paindemonium: I know that people will criticize multiplayer maps which are used. We wanted to showcase the potential of these maps, because their style was never used in any other Painkiller games. It turned out that it was a good idea.

Eggtooth: I promise all DLCs will be free what is not popular for another games and developers.

neoXs: To summarize, don’t criticize until you don’t play. I hope that you and we will be proud of this game. Thanks for the interview.


Show the original interview in polish »

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Painkiller is a first-person shooter game released on April 12, 2004. The game takes place in Purgatory and Hell. The main character is Daniel Garner.