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<channel>
	<title>Painkiller Zone</title>
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	<link>http://pkzone.org</link>
	<description>Everything about Painkiller</description>
	<lastBuildDate>Sun, 05 Feb 2012 14:53:26 +0000</lastBuildDate>
	<language>en</language>
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		<title>Painkiller Savegames</title>
		<link>http://pkzone.org/2012/01/painkiller-saves/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=painkiller-saves</link>
		<comments>http://pkzone.org/2012/01/painkiller-saves/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 22:34:49 +0000</pubDate>
		<dc:creator>HV</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5383</guid>
		<description><![CDATA[Painkiller This file is dedicated for Painkiller v1.64. It contains autosave for last level on trauma. Installation: Unzip the archive Copy the 100 folder into the C:\Program Files\Painkiller\SaveGames folder Run the game, go to Autosaves [[Visit blog to check out this spoiler]] Painkiller: Battle out of Hell This file is dedicated for Painkiller Battle out of Hell v1.64. It contains autosaves for last level on [...]]]></description>
			<content:encoded><![CDATA[<h3>Painkiller</h3>
<p>This file is dedicated for <strong>Painkiller v1.64</strong>. It contains autosave for last level on trauma.</p>
<p>Installation:</p>
<ul>
<li>Unzip the archive</li>
<li>Copy the <em>100</em> folder into the <em>C:\Program Files\Painkiller\SaveGames</em> folder</li>
<li>Run the game, go to <em>Autosaves</em></li>
</ul>
<p><a href='http://pkzone.org/2012/01/painkiller-saves/#SID5383_1_tgl' title='Visit blog to check out this spoiler'>[[Visit blog to check out this spoiler]]</a></p>
Note: There is a file embedded within this post, please visit this post to download the file.
<h3>Painkiller: Battle out of Hell</h3>
<p>This file is dedicated for <strong>Painkiller Battle out of Hell v1.64</strong>. It contains autosaves for last level on all difficulties.</p>
<p>Installation:</p>
<ul>
<li>Unzip the archive</li>
<li>Copy the <em>SaveGames</em> folder into the <em>C:\Program Files\Painkiller</em> folder</li>
<li>Run the game, go to <em>Autosaves</em></li>
</ul>
<p><a href='http://pkzone.org/2012/01/painkiller-saves/#SID5383_2_tgl' title='Visit blog to check out this spoiler'>[[Visit blog to check out this spoiler]]</a></p>
Note: There is a file embedded within this post, please visit this post to download the file.
<h3>Painkiller: Redemption</h3>
<p>This file is dedicated for <strong>Painkiller Redemption v1.05f</strong>. It contains autosaves for several of its levels on nightmare.</p>
<p>Installation:</p>
<ul>
<li>Unzip the archive</li>
<li>Copy the <em>Saves</em> folder into the <em>C:\Users\*yourname*\AppData\Local\Painkiller Redemption</em> folder</li>
<li>Run the game, go to <em>Autosaves</em></li>
</ul>
<p><a href='http://pkzone.org/2012/01/painkiller-saves/#SID5383_3_tgl' title='Visit blog to check out this spoiler'>[[Visit blog to check out this spoiler]]</a></p>
Note: There is a file embedded within this post, please visit this post to download the file.
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Painkiller Redemption Monsters</title>
		<link>http://pkzone.org/2012/01/painkiller-redemption-monsters/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=painkiller-redemption-monsters</link>
		<comments>http://pkzone.org/2012/01/painkiller-redemption-monsters/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 15:46:11 +0000</pubDate>
		<dc:creator>HV</dc:creator>
				<category><![CDATA[Painkiller: Redemption]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5361</guid>
		<description><![CDATA[This article will give you information about the monsters which appear in Painkiller: Redemption. Click the images for larger view. Banshee Description: Banshees are some of the most feared creatures in the afterlife. Their ear-piercing screams and soul-draining touch induce uncontrollable despair, and cause you to temporarily lose your sight. Levels: C2L01 Unholy Stronghold Beast Description: Beasts are dangerous creatures that have two methods of [...]]]></description>
			<content:encoded><![CDATA[<p>This article will give you information about the monsters which appear in <strong>Painkiller: Redemption</strong>. Click the images for larger view.</p>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5362" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/banshee/" rel="attachment wp-att-5362"><img class="size-full wp-image-5362" title="Banshee" src="http://pkzone.org/wp-content/uploads/Banshee.jpg" alt="Banshee" width="200" height="212" /></a><p class="wp-caption-text">Banshee</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Banshee</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Banshees are some of the most feared creatures in the afterlife. Their ear-piercing screams and soul-draining touch induce uncontrollable despair, and cause you to temporarily lose your sight.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C2L01 Unholy Stronghold</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5363" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/beast/" rel="attachment wp-att-5363"><img src="http://pkzone.org/wp-content/uploads/Beast.jpg" alt="Beast" title="Beast" width="200" height="212" class="size-full wp-image-5363" /></a><p class="wp-caption-text">Beast</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Beast</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Beasts are dangerous creatures that have two methods of attack. From a distance, they use their rolling “cannonball” attack and, when they move in close, they leap and set upon you with their sharp teeth.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L04 The Complex of Towers, C1L05 Old UnderGround Complex, C2L01 Unholy Stronghold</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5364" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/biomechanoid/" rel="attachment wp-att-5364"><img src="http://pkzone.org/wp-content/uploads/Biomechanoid.jpg" alt="Biomechanoid" title="Biomechanoid" width="200" height="212" class="size-full wp-image-5364" /></a><p class="wp-caption-text">Biomechanoid</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Biomechanoid</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Biomechanoids fly in the air. These monsters are equipped with burner in a left hand, circular saw at bottom the body, and bodkin on face.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L03 Refinery</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5365" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/blackdemon/" rel="attachment wp-att-5365"><img src="http://pkzone.org/wp-content/uploads/BlackDemon.jpg" alt="Black Demon" title="Black Demon" width="200" height="212" class="size-full wp-image-5365" /></a><p class="wp-caption-text">Black Demon</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Black Demon</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
These demons are the biggest and most powerful monsters that aren&#8217;t bosses. They&#8217;re hard to kill, it&#8217;s impossible to freeze those demons with the freezer.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L01 Spikes, C1L06 Entrance</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5366" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/bones/" rel="attachment wp-att-5366"><img src="http://pkzone.org/wp-content/uploads/Bones.jpg" alt="Bones" title="Bones" width="200" height="212" class="size-full wp-image-5366" /></a><p class="wp-caption-text">Bones</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Bones</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Bones are skeleton-like creatures that generally attack with their teeth. Some species of this creature are able to steal Souls and boost their life force. When destroyed the creature explodes, showering deadly shards of bone in all directions.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L04 The Complex of Towers</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5367" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/burned_one/" rel="attachment wp-att-5367"><img src="http://pkzone.org/wp-content/uploads/Burned_one.jpg" alt="Burned" title="Burned" width="200" height="212" class="size-full wp-image-5367" /></a><p class="wp-caption-text">Burned</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Burned</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
They are slow and not strong. It&#8217;s not difficult to kill them.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L02 Magazines</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5368" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/demonhand/" rel="attachment wp-att-5368"><img src="http://pkzone.org/wp-content/uploads/DemonHand.jpg" alt="Demon Hand" title="Demon Hand" width="200" height="212" class="size-full wp-image-5368" /></a><p class="wp-caption-text">Demon Hand</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Demon Hand</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Demon Hand is an aggressive creature. This monster jumps and shoots a green toxic substance.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L03 Refinery</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5369" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/deto/" rel="attachment wp-att-5369"><img src="http://pkzone.org/wp-content/uploads/Deto.jpg" alt="Deto" title="Deto" width="200" height="212" class="size-full wp-image-5369" /></a><p class="wp-caption-text">Deto</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Deto</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Deto soldiers are experts in explosives. Their attacks range from laying minefields to engaging in explosive kamikaze attacks.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L02 Magazines</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5370" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/devilmonk/" rel="attachment wp-att-5370"><img src="http://pkzone.org/wp-content/uploads/DevilMonk.jpg" alt="Devil Monk" title="Devil Monk" width="200" height="212" class="size-full wp-image-5370" /></a><p class="wp-caption-text">Devil Monk</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Devil Monk</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Devil Monks abound in certain levels, and allowing them to approach too closely can be fatal. They attack with their staffs, and the vapor emitted from these staffs can slow you down and poison you for a short period of time.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L01 Spikes, C1L05 Old UnderGround Complex, C1L06 Entrance, C2L01 Unholy Stronghold, C2L02 Small Church
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5372" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/docdeath/" rel="attachment wp-att-5372"><img src="http://pkzone.org/wp-content/uploads/DocDeath.jpg" alt="Doctor Death" title="DocDeath" width="200" height="212" class="size-full wp-image-5372" /></a><p class="wp-caption-text">Doctor Death</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Doctor Death</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
In the afterlife, there is no Hippocratic Oath — and the Doctors employed at the Refinery take full advantage of this loophole when dealing with their “patients.” These Doctors prove that, in the wrong hands, medical equipment can make you quite unhealthy.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L03 Refinery
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5373" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/electrician/" rel="attachment wp-att-5373"><img src="http://pkzone.org/wp-content/uploads/Electrician.jpg" alt="Electrician" title="Electrician" width="200" height="212" class="size-full wp-image-5373" /></a><p class="wp-caption-text">Electrician</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Electrician</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Monsters equipped with weapons that are generators of electric energy which takes your health.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C2L02 Small Church
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5375" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/evilmonk/" rel="attachment wp-att-5375"><img src="http://pkzone.org/wp-content/uploads/EvilMonk.jpg" alt="Evil Monk" title="Evil Monk" width="200" height="212" class="size-full wp-image-5375" /></a><p class="wp-caption-text">Evil Monk</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Evil Monk</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Evil Monks are dangerous at any distance. They carry two axes that they can either throw at you or use to slice and dice you when they get in close.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L01 Spikes, C1L04 The Complex of Towers, C1l05 Old UnderGround Complex, C1l06 Entrance, C1l01 Unholy Stronghold, C2L02 Small Church
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5376" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/executioner/" rel="attachment wp-att-5376"><img src="http://pkzone.org/wp-content/uploads/Executioner.jpg" alt="Executioner" title="Executioner" width="200" height="212" class="size-full wp-image-5376" /></a><p class="wp-caption-text">Executioner</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Executioner</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Most Executioners wield double-bladed axes with which they slice their opponents to tiny bits. Some Executioners are able to launch their axe blades in an attack similar to the ranged attack of your own Painkiller weapon. Executioners can also chop open the bodies of Beasts and other Executioners to release a slew of spiders that attack you and complicate your life immensely.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L04 The Complex of Towers, C1l06 Entrance, C2L02 Small Church
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5377" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/germansoldier/" rel="attachment wp-att-5377"><img src="http://pkzone.org/wp-content/uploads/GermanSoldier.jpg" alt="German Soldier" title="German Soldier" width="200" height="212" class="size-full wp-image-5377" /></a><p class="wp-caption-text">German Soldier</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>German Soldier</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
German Soldiers are well equipped to dispatch their enemies, using the arsenal of firearms and grenades at their disposal.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L02 Magazines, C1l06 Entrance
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5391" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/?attachment_id=5391"><img src="http://pkzone.org/wp-content/uploads/Gladiator.jpg" alt="Gladiator" title="Gladiator" width="200" height="212" class="size-full wp-image-5391" /></a><p class="wp-caption-text">Gladiator</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Gladiator</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
These common Gladiators, armed with shields and short swords, are average in both speed and strength.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L05 Old UnderGround Complex, C1l06 Entrance
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5392" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/?attachment_id=5392"><img src="http://pkzone.org/wp-content/uploads/Gladiator2.jpg" alt="Gladiator" title="Gladiator" width="200" height="212" class="size-full wp-image-5392" /></a><p class="wp-caption-text">Gladiator</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Gladiator</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Armed with a large shield and a rock-throwing device, these enemies are very strong but extremely slow.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L05 Old UnderGround Complex
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5393" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/?attachment_id=5393"><img src="http://pkzone.org/wp-content/uploads/Gladiator3.jpg" alt="Gladiator" title="Gladiator" width="200" height="212" class="size-full wp-image-5393" /></a><p class="wp-caption-text">Gladiator</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Gladiator</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
This fast, agile enemy is armed with a deadly hammer.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L05 Old UnderGround Complex, C1l06 Entrance
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5390" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/?attachment_id=5390"><img src="http://pkzone.org/wp-content/uploads/Gladiator4.jpg" alt="Gladiator" title="Gladiator" width="200" height="212" class="size-full wp-image-5390" /></a><p class="wp-caption-text">Gladiator</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Gladiator</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
The deadliest of all of the Gladiators, this formidable enemy prefers hand-to-hand confrontations to weaponry of any kind.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L04 Complex of Towers
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<div id="attachment_5394" class="wp-caption aligncenter" style="width: 210px"><a href="http://pkzone.org/2012/01/painkiller-redemption-monsters/hellangel/" rel="attachment wp-att-5394"><img src="http://pkzone.org/wp-content/uploads/Hellangel.jpg" alt="Hell Angel" title="Hell Angel" width="200" height="212" class="size-full wp-image-5394" /></a><p class="wp-caption-text">Hell Angel</p></div></td>
<td>
<table>
<tbody>
<tr>
<td>
<h3>Hell Angel</h3>
</td>
</tr>
<tr>
<td><strong>Description:</strong><br />
Hell Angels are scrappy beings that wield a variety of weapons that range from boards covered in rusty nails to electrified batons and rocket launchers. Some also throw Molotov cocktails that can set you on fire if you are unlucky enough to be hit by them.</td>
</tr>
<tr>
<td><strong>Levels:</strong><br />
C1L06 Entrance
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<title>Painkiller Recurring Evil &#8211; new game coming soon</title>
		<link>http://pkzone.org/2012/01/painkiller-recurring-evil-new-game-coming-soon/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=painkiller-recurring-evil-new-game-coming-soon</link>
		<comments>http://pkzone.org/2012/01/painkiller-recurring-evil-new-game-coming-soon/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 21:42:37 +0000</pubDate>
		<dc:creator>HV</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5239</guid>
		<description><![CDATA[Yes, a new part of the Painkiller series is about to be released. An International team of game developers Med-Art published some news about there current project of a new Painkiller game. The game is called Painkiller Recurring Evil and its release is scheduled for January 2012. Once again you&#8217;ll have a chance to experience the magnificent dark gothic atmosphere of the good(or evil?) old [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, a new part of the <strong>Painkiller</strong> series is about to be released. An International team of game developers <a href="http://www.med-art.info/">Med-Art</a> published some news about there current project of a new <strong>Painkiller</strong> game. The game is called <strong>Painkiller Recurring Evil</strong> and its release is scheduled for January 2012.</p>
<p><a href="http://pkzone.org/wp-content/uploads/recurring-evil-300x61.png" rel="lightbox[5239]"><img src="http://pkzone.org/wp-content/uploads/recurring-evil-300x61.png" alt="" title="recurring-evil" width="300" height="61" class="alignleft size-medium wp-image-5360" /></a></p>
<p>Once again you&#8217;ll have a chance to experience the magnificent dark gothic atmosphere of the good(or evil?) old Painkiller, the only true oldschool FPS tough as nails, without a trace of remorse, without a glimpse of  motion blur or other technological makeup. Just Painkiller and nothing else matters!</p>
<p>     This time you&#8217;re fighting for the freedom of your soul, and you&#8217;re going to need all your strength and courage in order to break free from a prison located in the darkest corner of the Purgatory. </p>
<p><strong>Action takes place</strong> in some completely unknown areas of the underworld. These areas don&#8217;t look ordinary at all. Each level is a brand new world, a universe with its own unique atmosphere, history and mysteries.</p>
<p>You&#8217;ll have to fight with the undead in an old gloomy abbey, on a ruined as if by an earthquakespeedway with roads and turns twisting like circles of Hell. You&#8217;ll be hunting demons amongst numerous crypts and tombs of an old London cemetery. You&#8217;ll be cleansing the old warehouse, decaying and shrouded in darkness and terror. You&#8217;ll have to stop occult rituals in an old temple complex lost somewhere in the jungle. </p>
<blockquote><p><strong>Med-Art about the game:</strong></p>
<p>We make the new Painkiller with all our heart and soul because we love what we&#8217;re doing. Once you play Painkiller you get hooked up on it. We were so deeply amazed by its astonishing atmosphere that we still highly admire it. Sometimes you think that it&#8217;s not you who chooses Painkiller but it&#8217;s Painkiller that chooses you.</p></blockquote>
<p>Check out the gallery for the <strong>Recurring Evil</strong> levels and also have a look at the new Hellgun weapon model. </p>
<p><a href='http://pkzone.org/2012/01/painkiller-recurring-evil-new-game-coming-soon/#SID5239_1_tgl' title='Visit blog to check out this spoiler'>[[Visit blog to check out this spoiler]]</a></p>
<p><iframe frameborder=0 id=ifid width="660" height="515" allowtransparency="true" src="/wp-admin/admin-ajax.php?action=go_view_object&viewid=39&type=html"></iframe>
</p>
]]></content:encoded>
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		<title>Converting Levels for Custom Level Loader</title>
		<link>http://pkzone.org/2012/01/converting-levels-for-custom-level-loader/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=converting-levels-for-custom-level-loader</link>
		<comments>http://pkzone.org/2012/01/converting-levels-for-custom-level-loader/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 14:56:03 +0000</pubDate>
		<dc:creator>Leviathan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[convert]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[loader]]></category>
		<category><![CDATA[Painkiller]]></category>
		<category><![CDATA[SP]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5234</guid>
		<description><![CDATA[This is a small tutorial on converting any custom singleplayer level to be compatible with the Custom Level Loader. This is useful for levels with names that don&#8217;t begin with SP_ or levels which are run as a separate mod. With this tutorial you will be able to access all custom levels from a single menu. You can get the Custom Level Loader here. You may [...]]]></description>
			<content:encoded><![CDATA[<p>This is a small tutorial on converting any custom singleplayer level to be compatible with the Custom Level Loader. This is useful for levels with names that don&#8217;t begin with SP_ or levels which are run as a separate mod. With this tutorial you will be able to access all custom levels from a single menu.</p>
<p>You can get the Custom Level Loader <a title="here" href="http://pkzone.org/2011/01/custom-level-loader/">here</a>.</p>
<p>You may need to know how to extract PAK or PKM files- you can find a guide on how to do this by clicking <a title="here" href="http://pkzone.org/2010/07/how-to-create-a-mod-in-pak-file-format/">here</a>.</p>
<h3>Converting to SP</h3>
<p>First, make sure you have the Custom Level Loader as well as a custom level installed. Find the custom level&#8217;s folder within the Levels folder of your Painkiller/Data directory- if you don&#8217;t see it then the level was installed as a PAK or PKM file (read the next section). Once you&#8217;ve found the level&#8217;s folder rename it so that it begins with SP_ (like in SP_TreeOfWoe). Keep in mind that you cannot use spaces.</p>
<p>Now inside that folder you should see two files (a LUA and a CLevel) among the many folders. Rename both of those files to match the name of the folder you just renamed. Open the LUA file with any word processor (like Notepad or Wordpad). In this file you should see at least one instance of the following line:</p>
<p><span style="color: #00ff00">function LEVELNAME:</span></p>
<p>LEVELNAME will appear as the name of the level&#8230; just change it to match the new name. Do this for every instance of &#8220;function LEVELNAME:&#8221; within the LUA file.</p>
<p>That&#8217;s it- save the LUA file, run Painkiller and the level will appear in the Custom Level Loader menu.</p>
<h3>Installers, PAKs, and PKMs</h3>
<p>Some levels come as an installer, PAK, or PKM file- for these there are a few extra steps involved:</p>
<p>If the level comes as an installer it&#8217;s best to install to a new folder so you can see the exact contents of the level. After you install, extract the resulting PAK (or PKM).</p>
<p>Now copy all of the folders from the extracted contents of the PAK/PKM file <em>EXCEPT</em> for the LScripts folder- it may contain custom menus that will override the Custom Level Loader. For even the most basic of custom levels the Maps and Levels folder ARE REQUIRED- if you do not copy these folders then the custom level will not work! Other folders like Textures, Models, etc are also important.</p>
<p>Now just paste the custom level&#8217;s folders into Painkiller&#8217;s Data folder. Remember to also copy over the Sounds and Music folder if the level has them (they will be separate from the PAK/PKM). Then proceed with the steps in the above section (Converting Zip Archive Levels). Once you&#8217;re finished you&#8217;ll want to remove the original PAK/PKM, you won&#8217;t be needing it anymore.</p>
<h3>Repacking Custom Levels</h3>
<p>If you want you can package the folders of a custom level into a PAK or PKM file that allows for more convenient uninstalling, organizing, etc while still being fully compatible with the Custom Level Loader. Remember not to add the Music or Sounds folders to the PAK or PKM&#8230; the files within these folders must be placed directly in the Data folder. You can even package all of your custom levels into a single PAK or PKM if you want, just make sure to leave out the Music and Sounds folders and copy them to Painkiller&#8217;s Data folder instead.</p>
<p>Once you&#8217;ve got the PAK or PKM you will need to load it&#8230; there are a few ways to do this:</p>
<p><strong>(1) </strong>If you made a PKM file just place it in the Data folder and Painkiller will automatically load it.</p>
<p><strong>(2) </strong>Click <a title="here" href="http://pkzone.org/2012/01/making-a-mod-loader/">here</a> for a guide on how to make and use a mod loader that will work for all custom levels. For each custom level you will only need to add a single line of code to your loader- the &#8220;FS.RegisterPack&#8230;&#8221; line. If you have powermad installed then you already have a mod loader in the included loader.lua file (just click the above link to learn how to use it).</p>
<p><strong>(3) </strong>Click <a title="here" href="http://pkzone.org/2010/07/how-to-create-a-mod-in-pak-file-format/">here</a> for info on running the custom level through a shortcut with a parameter (info is towards the end of the linked article).</p>
<p>Happy modding!</p>
<p><em>~ Leviathan</em></p>
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		<title>HUD Mod</title>
		<link>http://pkzone.org/2012/01/hud-mod/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hud-mod</link>
		<comments>http://pkzone.org/2012/01/hud-mod/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 18:14:55 +0000</pubDate>
		<dc:creator>Leviathan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[frost]]></category>
		<category><![CDATA[Hud]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[overdose]]></category>
		<category><![CDATA[Painkiller]]></category>
		<category><![CDATA[steel]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5216</guid>
		<description><![CDATA[This mod adds some features to Painkiller&#8217;s HUD menu. It is compatible with Painkiller, Battle Out of Hell, and Black Edition. Here are the included additions: Choose from 6 HUD panel styles- Classic, Black Edition, Overdose, Steel, Blood, and Frost. HUD size option is now a slider from 0.5 to 1.5 (instead of just 3 presets). You can now adjust crosshair size from 0.5 to [...]]]></description>
			<content:encoded><![CDATA[<p>This mod adds some features to Painkiller&#8217;s HUD menu. It is compatible with Painkiller, Battle Out of Hell, and Black Edition. Here are the included additions:</p>
<ul>
<li>Choose from 6 HUD panel styles- Classic, Black Edition, Overdose, Steel, Blood, and Frost.</li>
<li>HUD size option is now a slider from 0.5 to 1.5 (instead of just 3 presets).</li>
<li>You can now adjust crosshair size from 0.5 to 2.0.</li>
<li>New HUD menu with some added text.</li>
</ul>
<p>Check out some images of the new HUD panels and crosshair sizes:</p>
<div>
<p><iframe frameborder=0 id=ifid width="660" height="533" allowtransparency="true" src="/wp-admin/admin-ajax.php?action=go_view_object&viewid=37&type=html"></iframe>
</p>
</div>
<p>The Steel, Blood, and Frost HUD styles were made by me. The other HUD styles are from various Painkiller games.</p>
<p>To offer feedback or suggestions just leave a comment.</p>
<p><em>~ Leviathan</em></p>
Note: There is a file embedded within this post, please visit this post to download the file.
]]></content:encoded>
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		<title>Just Play Duel Cup #2 *chiefin wins*</title>
		<link>http://pkzone.org/2012/01/just-play-duel-cup-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=just-play-duel-cup-2</link>
		<comments>http://pkzone.org/2012/01/just-play-duel-cup-2/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 10:15:23 +0000</pubDate>
		<dc:creator>THRESHER</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5177</guid>
		<description><![CDATA[Update 2: chiefin wins the cup by defeating coveryfire in the finals. Bracket &#124; Russian VOD Tastyspleen.tv VODs Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Update: We have moved to challonge.com, due to tourney.cc having some issues, causing users to not be able to register for the cup. NEW CUP PAGE HERE This is open to all players, [...]]]></description>
			<content:encoded><![CDATA[<p>Update 2: chiefin wins the cup by defeating coveryfire in the finals.</p>
<p><a href="http://justplay.challonge.com/justplaypk">Bracket</a> | <a href="http://www.regame.tv/vod/8818">Russian VOD</a></p>
<ul><a href="http://www.own3d.tv/TastyspleenTV">Tastyspleen.tv VODs</a></p>
<li><a href="http://www.own3d.tv/TastyspleenTV#/watch/379292">Part 1</a></li>
<li><a href="http://www.own3d.tv/TastyspleenTV#/watch/379336">Part 2</a></li>
<li><a href="http://www.own3d.tv/TastyspleenTV#/watch/379511">Part 3</a></li>
<li><a href="http://www.own3d.tv/TastyspleenTV#/watch/379615">Part 4</a></li>
<li><a href="http://www.own3d.tv/TastyspleenTV#/watch/379741">Part 5</a></li>
<li><a href="http://www.own3d.tv/TastyspleenTV#/watch/379860">Part 6</a></li>
<li><a href="http://www.own3d.tv/TastyspleenTV#/watch/379922">Part 7</a></li>
</ul>
<p><strong>Update:</strong> We have moved to challonge.com, due to tourney.cc having some issues, causing users to not be able to register for the cup.</p>
<p><a href="http://challonge.com/tournaments/signup/rut683xmia" target="_blank">NEW CUP PAGE HERE </a></p>
<p>This is open to all players, even if you are from outside of North America.</p>
<p><img src="http://static.tourney.cc/flags/us.gif" alt="" />Jehar over at <a href="http://tastyspleen.tv/">Tastyspleen.tv</a> did a sweet job streaming and casting for us last time. I&#8217;m excited to say that he will be casting for us again!</p>
<ul>
<li>Date/Time: Sunday January 8th 2012 &#8211; 2pm pst/5pm est(time is subject to change)</li>
<li>Client/Server: PK++ 1.3 [ <a href="../download/PKPlusPlus_v1.3.exe">Part 1</a> | <a href="../download/PKPlusPlus_v1.3_UpDate.exe">Part 2</a> ]</li>
<li>Game Mode: Duel</li>
<li>Type: Best of 3, Single Elimination</li>
<li>Server Settings: Proplus and Rocketfix Enabled Weapon Respawn Time 15</li>
<li>Time limit: 10</li>
<li>Maps:
<ul>
<li><a href="http://pkzone.org/2009/06/dm_1v1_meatless/">DM_1v1_meatless</a></li>
<li><a href="http://pkzone.org/2009/07/dm_absinthe/">DM_Absinthe</a></li>
<li><a href="http://pkzone.org/2009/07/dm_blink/">DM_Blink</a></li>
<li>DM_Psycho</li>
<li>DM_Sacred</li>
</ul>
</li>
</ul>
<p>All matches will take place on our server (redarmour.net) in Dallas, TX.</p>
<p><strong>Check-ins</strong> will begin 24 hours before the start of the tournament. I will do a roll call in IRC (see below for IRC channel info) 30 minutes before start of the tourney. I will then make the brackets and post up in IRC for everyone to see. If you check-in and aren&#8217;t there for the roll call, then you will be removed from the brackets (unless otherwise noted/pardoned from this roll call).</p>
<p>Be sure to check out the <a href="http://justplay.tourney.cc/pages/rules/">rules</a>.</p>
<p>Join <em><strong>#redarmour</strong></em> on <strong>Quakenet</strong> IRC network, if you don&#8217;t have an IRC client, you can use the web client <a href="http://pkzone.org/chat/">here</a>.</p>
<p><strong>PS</strong> &#8211; go support our post on <a href="http://85.17.208.103/?a=post&amp;id=2194001">esreality.com</a>.</p>
<p><strong>Related links</strong>:</p>
<ul>
<li><a href="http://justplay.tourney.cc/">Cupsite</a></li>
<li><a href="http://challonge.com/tournaments/signup/rut683xmia">Sign-ups</a></li>
<li><a href="http://justplay.tourney.cc/pages/rules/">Rules</a></li>
<li><a href="http://pkzone.org/2010/07/painkiller_lite/">Painkiller Lite</a></li>
<li><a href="http://pkzone.org/2011/11/just-play-duel-cups/">Just Duel Cup #1</a></li>
</ul>
<p>&nbsp;</p>
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		<title>Making a Mod Loader</title>
		<link>http://pkzone.org/2012/01/making-a-mod-loader/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-a-mod-loader</link>
		<comments>http://pkzone.org/2012/01/making-a-mod-loader/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 11:40:48 +0000</pubDate>
		<dc:creator>Leviathan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[loader]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[Painkiller]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5209</guid>
		<description><![CDATA[This guide will teach you how to script a simple mod loader using only a word processor (such as Wordpad or Notepad). Along the way you will learn a few concepts and lines of code which you can apply to any of Painkiller&#8217;s Lua scripts. I wrote this guide using Painkiller + Battle Out Of Hell expansion, but I assume that this will also work [...]]]></description>
			<content:encoded><![CDATA[<p>This guide will teach you how to script a simple mod loader using only a word processor (such as Wordpad or Notepad). Along the way you will learn a few concepts and lines of code which you can apply to any of Painkiller&#8217;s Lua scripts.</p>
<p>I wrote this guide using Painkiller + Battle Out Of Hell expansion, but I assume that this will also work with any Painkiller game.</p>
<h3><strong>Why Use the Mod Loader?</strong></h3>
<p>Easily choose which mods are loaded when you run Painkiller- enable/disable mods individually or just turn mods off altogether. You don&#8217;t even have to uninstall or reinstall any mods!</p>
<p>Creates a clean modding environment- each mod is put into a single PAK file and all mods are controlled by a single LUA file. This means any extra files in the Painkiller folder are files from your own mod projects- this removes any confusion as to which files are &#8220;your mods&#8221; and which are &#8220;other mods&#8221; (especially if two mods use the same file).</p>
<p>Easy install and uninstall of mods- all you have to do is move (or delete) the relevant PAK file then update the mod loader. No more manually deleting dozens of files spread across many folders!</p>
<p>Help solve mod compatibility issues by turning mods off one by one until you find the problem. Some compatibility issues may be solved just by rearranging the order of each mod&#8217;s loader code (more on this in a future update).</p>
<h3><strong>Making the Mod Loader</strong></h3>
<p>Before I begin, let me tell you something- the developers at People Can Fly created a hook within Painkiller&#8217;s code that allows mods to be easily attached to the core game. Each time you run Painkiller it searches the Data/LScripts folder for a file called local.lua and, if it exists, it will run it. There is no default local.lua file, so the developers must have left this hook in the code for modders to use.</p>
<p>Lets create our own local.lua file that allows you to easily enable or disable mods individually (or altogether) without having to uninstall them.</p>
<p>First, open a blank document with Notepad. Go to &#8220;File &gt; Save As&#8230;&#8221; and at the bottom of the save window change &#8220;save as type&#8221; to All Files. Now save the document as &#8220;local.lua&#8221; (don&#8217;t use quotes or capital letters and don&#8217;t forget to add .lua to the end of the filename).</p>
<p>So now you should have a blank document named &#8220;local.lua&#8221;. Depending on your computer&#8217;s configuration, the LUA file type may not be recognized. If double-clicking the file does not open it with Notepad, then right-click on local.lua and select Open With&#8230; &gt; Notepad.</p>
<p>Now let&#8217;s start our mod loader. First, let&#8217;s set a boolean (true/false) variable that determines whether mods are loaded when Painkiller is run. Enter the following line into the local.lua document:</p>
<p><span style="color: #00ff00">ModLoader = true</span></p>
<p>Now press enter to start a new line in the document, then type in the following line:</p>
<p><span style="color: #00ff00">if ModLoader then</span></p>
<p>What the above line means is this: &#8220;If the ModLoader variable is true, then perform all the following lines of code until the &#8216;end&#8217; line is reached.&#8221; Now we will insert our mods, also as boolean variables. I will use the HUDmod and Powermad mods as examples:</p>
<p><span style="color: #00ff00">HUDmod = true</span><br />
<span style="color: #00ff00"> Powermad = true</span></p>
<p>So, if ModLoader = true, then the HUDmod and Powermad mods will also be set to true. If ModLoader = false, then the above lines are skipped, which means that the above mods will default to false.</p>
<p>Once you&#8217;ve entered lines for each mod, enter the following line to end the &#8216;if ModLoader then&#8217; statement:</p>
<p><span style="color: #00ff00">end</span></p>
<p>That concludes the first half of the mod loader. Simple, isn&#8217;t it? Now we will add lines code which will load these mods if they have been set to &#8216;true&#8217;. For each mod you will need AT LEAST these lines of code:</p>
<p><span style="color: #00ff00">if MODNAME then</span><br />
<span style="color: #00ff00"> FS.RegisterPack(&#8220;../Data/Mods/MODNAME.pak&#8221;, &#8220;../Data/&#8221;)</span><br />
<span style="color: #00ff00"> end</span></p>
<p>Replace both instances of MODNAME above with the name of the mod.</p>
<p>Notice the path to the mod&#8217;s PAK file- make sure that the PAK file is located where the path is set to (paths begin in the Painkiller folder). The above example is set to check within Painkiller&#8217;s Data/Mods folder (which is where I place my mods), but you can change it if you want to.</p>
<p>Also, make sure that the name used for each mod matches the name in the top section (where the mod variable was set to true or false).</p>
<p>This is all you need to do for mods which do not contain any LUA files themselves. If the mod does contain LUA files then additional code must be added. Look at the following example:</p>
<p><span style="color: #00ff00">if HUDmod then</span><br />
<span style="color: #00ff00"> FS.RegisterPack(&#8220;../Data/Mods/HUDmod.pak&#8221;, &#8220;../Data/&#8221;)</span><br />
<span style="color: #00ff00"> DoFile(path..&#8221;Main/Cfg.lua&#8221;)</span><br />
<span style="color: #00ff00"> DoFile(path..&#8221;HUD/Menu/Options/HUDConfig.lua&#8221;)</span><br />
<span style="color: #00ff00"> DoFile(path..&#8221;HUD/HUD.lua&#8221;)</span><br />
<span style="color: #00ff00"> end</span></p>
<p>Notice that after the FS.RegisterPack line there are 3 DoFile lines. Each of these DoFile lines will load a LUA file from within the mod&#8217;s PAK file. Also notice that the paths are different- instead of starting at the Painkiller folder, DoFile paths begin in the LScripts folder (within Painkiller&#8217;s data folder).</p>
<p>Each mod may contain a different set of LUA files (or none at all). In order to add the proper DoFile lines you must know which LUA files are in the mod&#8217;s PAK file. You can&#8217;t see these files until you extract the PAK- for a guide on how to do this click <a title="here" href="http://pkzone.org/2010/07/how-to-create-a-mod-in-pak-file-format/">here</a>.</p>
<p>Once you&#8217;ve extracted the PAK check to see if there is an LScripts folder in the extracted contents- if there is, add a DoFile line for each LUA file within the LScripts folder (taking care to preserve the path structure).</p>
<p>That&#8217;s it- you&#8217;ve just created a simple and effective mod loader!</p>
<p>Save your finished local.lua file and place it in Painkiller&#8217;s Data/LScripts folder (go ahead and create the folder if it doesn&#8217;t exist). Now Painkiller will automatically load the file each time the game is run.</p>
<h3><strong>A Note For Powermad Users</strong></h3>
<p>I&#8217;ll make it easy for powermad users&#8230; the powermad mod only requires a single DoFile, &#8220;powermad.lua&#8221;. This file is located in the LScripts folder, so the path is left blank (since DoFile paths begin at the LScripts folder). The resulting complete loader code looks like this:</p>
<p><span style="color: #00ff00">if powermad then</span><br />
<span style="color: #00ff00"> FS.RegisterPack(&#8220;../Data/Mods/powermad.pak&#8221;, &#8220;../Data/&#8221;)</span><br />
<span style="color: #00ff00"> DoFile(path..&#8221;powermad.lua&#8221;)</span><br />
<span style="color: #00ff00"> end</span></p>
<p>Make sure to either put powermad.pak in the Data/Mods folder OR change the above path to match the location of powermad.pak (it defaults to the LScripts folder).</p>
<h3><strong>Using the Mod Loader</strong></h3>
<p><strong>To disable all mods:</strong> Change the ModLoader variable (in the very first line of local.lua) to false. That&#8217;s all you have to do. This allows you to load Painkiller mod-free without having to actually uninstall any mods.</p>
<p><strong>To load specific mods:</strong> Leave the ModLoader variable as &#8220;true&#8221; and just change the true/false values of the mods individually. Only mods set to &#8220;true&#8221; will be loaded.</p>
<p><strong>To add support for a new mod:</strong> Add a variable for that mod (in the format MODNAME = true) and then add the necessary loader code. The variable should be placed <strong>after</strong> the &#8220;if CustomLoader then&#8221; line but <strong>before</strong> the first &#8220;end&#8221; line. The loader code must be placed <strong>after</strong> the first &#8220;end&#8221; line. Also, take care not insert a mod&#8217;s loader code in the middle of another mod&#8217;s loader code- each loader code must flow from it&#8217;s &#8220;if MODNAME then&#8221; line to it&#8217;s &#8220;end&#8221; line without interruption.</p>
<p><strong>To remove support for a mod:</strong> Delete that mod&#8217;s variable and loader code.</p>
<h3><strong>Creating PAKs From Any Mod</strong></h3>
<p>The mod loader is perfect for mods in PAK format, but not all mods come this way. Many mods come as a collection of files or an installer. Well, regardless of the mod&#8217;s format it can be converted to PAK format so that it can be used with the mod loader. For a basic guide on how to do this click <a title="here" href="http://pkzone.org/2010/07/how-to-create-a-mod-in-pak-file-format/">here</a>. I will not be covering the basics, instead I&#8217;ll focus on some more advanced aspects of creating a PAK file.</p>
<p>Music and movies files will not work from within PAKs- Painkiller&#8217;s Data folder has Music and Movies folders for a reason. These types of files should go into their respective folders and not into the PAK file itself. Generally this only comes into play when creating PAK files from custom singleplayer levels. As far as I know, no current Painkiller mods come with any movie files.</p>
<p>Mods that have their own separate launcher (such as the singleplayer custom level &#8220;Hills&#8221;) will require some picking and choosing over which files to keep in the PAK. Basically, you will want to take out any custom menus and redundant files so you can splice the mod onto the main game using the mod loader. I will update this guide with more details about this in a future update.</p>
<h3><strong>A Note For Future Mod Makers</strong></h3>
<p>If you plan on releasing a mod as a PAK file, it might be a good idea to contain the required mod loader code in a readme for that mod. This way users that want to use this mod loader method can just copy and paste the required code instead of having to extract the PAK, determine DoFile paths, then repackage your mod.</p>
<p>You could also create an installer for your mod which asks the user &#8220;are you using the local.lua file to load mods?&#8221; If the user picks no then the installer creates a simplified local.lua file which contains only the loader code necessary for your mod. If the user picks yes, then the loader code is provided- something like &#8220;Paste the following code into local.lua to add support for this mod&#8221;. This is the method which I use for my mods.</p>
<p>An alternative solution is to have a &#8220;Mod Loader Codes&#8221; database online (perhaps here at PKZone.org) which all mod makers can add their loader code to- a user would just have to check the database to find out the necessary loader code for any mod.</p>
<p>Either way, it is important not to force your mod to create a local.lua file&#8230; if the user has created their own mod loader then you don&#8217;t want to inadvertently overwrite it.</p>
<p>Hopefully this guide has also convinced some of you that mods in PAK format offer a lot of benefits over loose-file-and-folder mods (for both users and mod makers alike).</p>
<p>Happy modding!</p>
<p><em>~ Leviathan</em></p>
<p>&nbsp;</p>
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		<title>Captaincy Single Player Map</title>
		<link>http://pkzone.org/2011/12/captaincy-single-player-map/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=captaincy-single-player-map</link>
		<comments>http://pkzone.org/2011/12/captaincy-single-player-map/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 12:58:20 +0000</pubDate>
		<dc:creator>greentechb</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5195</guid>
		<description><![CDATA[A small, and a bit late christmas present for everyone who still love and play painkiller. I&#8217;ve never thought that i will ever make a conversion from the map DM_Chessboard, but as we can see everything is possible. Background story: There is still war in America. Accidentally, a secret weapon was released, and everyone died in the area. Soon, a gate from hell opens in [...]]]></description>
			<content:encoded><![CDATA[<p>A small, and a bit late christmas present for everyone who still love and play painkiller. I&#8217;ve never thought that i will ever make a conversion from the map DM_Chessboard, but as we can see everything is possible.</p>
<p><strong>Background story:</strong></p>
<p>There is still war in America. Accidentally, a secret weapon was released, and everyone died in the area. Soon, a gate from hell opens in one of the command enters, which had been a museum before. An evil creature, a demon stepped out from the portal. He came to collect the souls of the innocent, nothing could stop him.. but others were also interested in this job, and followed him through the hellgate.<br />
They&#8217;re just waiting to attack..</p>
<p>Lead your demon to victory, collect all innocent souls, and fight the opponent demons who want to steal the souls you have collected!</p>
<p><strong>&#8212;TIPS&#8212;</strong></p>
<p>In this level, you don&#8217;t have the soulcube in your hand. Reserve your ammo!</p>
<p>Try to find secrets to earn more ammo. Look also for secret door openings!</p>
<p>Watch out for explodable boxes and barrels!</p>
<p>For more details, read the text in the zip file.</p>
<p><iframe frameborder=0 id=ifid width="660" height="515" allowtransparency="true" src="/wp-admin/admin-ajax.php?action=go_view_object&viewid=31&type=html"></iframe>
</p>
Note: There is a file embedded within this post, please visit this post to download the file.
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>Super-Super-Supernatural coming</title>
		<link>http://pkzone.org/2011/12/super-super-supernatural-coming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=super-super-supernatural-coming</link>
		<comments>http://pkzone.org/2011/12/super-super-supernatural-coming/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 18:26:51 +0000</pubDate>
		<dc:creator>HV</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5179</guid>
		<description><![CDATA[Sviatoslav is working on a new mod at the moment, he&#8217;s known for the Supernatural Mod. Last year he had no mood to deal with games, but 6 weeks ago he felt that he wants to do something new. We present below a new video about his mod. The new mod is called Painkiller: Super-Super-Supernatural, that includes many new things for Painkiller game. Related links: [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://static.tourney.cc/flags/ru.gif" alt="Russia" />Sviatoslav is working on a new mod at the moment, he&#8217;s known for the <a href="http://pkzone.org/2010/11/painkiller-supernatural/">Supernatural Mod</a>. Last year he had no mood to deal with games, but 6 weeks ago he felt that he wants to do something new. We present below a new video about his mod. The new mod is called <strong>Painkiller: Super-Super-Supernatural</strong>,  that includes many new things for <strong>Painkiller</strong> game.</p>
<p><object width="480" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Ipop6YFvruE?version=3&amp;hl=pl_PL" /><param name="allowfullscreen" value="true" /><embed width="480" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/Ipop6YFvruE?version=3&amp;hl=pl_PL" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>Related links:</p>
<ul>
<li><a href="http://www.youtube.com/user/Sviatoslav1978">Sviatoslav&#8217;s channel</a></li>
<li><a href="http://www.vosrogdenie.org/viewtopic.php?t=9964&amp;start=135">Topic about the mod (russian language)</a></li>
<li><a href="http://www.youtube.com/watch?v=IuXjeGH4To8">Alternative trailer (other music)</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Fallen Empire Mappack</title>
		<link>http://pkzone.org/2011/12/fallen-empire-mappack/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fallen-empire-mappack</link>
		<comments>http://pkzone.org/2011/12/fallen-empire-mappack/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 16:25:04 +0000</pubDate>
		<dc:creator>greentechb</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pkzone.org/?p=5166</guid>
		<description><![CDATA[A new, single player map pack created by GreenTechB, conversions of some very good multiplayer maps, which were created by players. The package also includes self remixed metal and ambient musics, monsters and effects from Painkiller Overdose and a brand new, modified boss. This is a part from an upcoming mod that I&#8217;m working on with HV, called Light-Bearer. We hope that we will finish [...]]]></description>
			<content:encoded><![CDATA[<p>A new, single player map pack created by <img src="http://pkzone.org/wp-content/flags/hu.png" alt="Hungary" /> <strong>GreenTechB</strong>, conversions of some very good<br />
multiplayer maps, which were created by players. The package also<br />
includes self remixed metal and ambient musics, monsters and effects from<br />
<strong>Painkiller Overdose</strong> and a brand new, modified boss.</p>
<p>This is a part from an upcoming mod that I&#8217;m working on with HV, called<br />
Light-Bearer. We hope that we will finish it soon. I just had the idea to<br />
release those maps which are ready to play.</p>
<p>The original maps are:</p>
<p>- DM_Umbra<br />
- DM_Gloomy<br />
- DM_1on1_HydeDM</p>
<p>Other details are included in the readme file.</p>
Note: There is a file embedded within this post, please visit this post to download the file.
<p><iframe frameborder=0 id=ifid width="660" height="605" allowtransparency="true" src="/wp-admin/admin-ajax.php?action=go_view_object&viewid=29&type=html"></iframe>
</p>
<p>A helpful package is available for these maps, where you can find those<br />
pictures which will help you to find the secrets, and some useful hints.</p>
Note: There is a file embedded within this post, please visit this post to download the file.
<p>Thanks for downloading, have fun! <img src='http://pkzone.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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	</channel>
</rss>

