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	<title>Painkiller Zone &#187; Patches</title>
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	<description>Everything about Painkiller</description>
	<lastBuildDate>Wed, 28 Jul 2010 13:31:35 +0000</lastBuildDate>
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		<title>Painkiller Overdose Patch #1</title>
		<link>http://pkzone.org/2009/07/painkiller-overdose-patch-1/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=painkiller-overdose-patch-1</link>
		<comments>http://pkzone.org/2009/07/painkiller-overdose-patch-1/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 10:11:07 +0000</pubDate>
		<dc:creator>sK1p</dc:creator>
				<category><![CDATA[Patches]]></category>

		<guid isPermaLink="false">http://023.sealandweb.de/?p=281</guid>
		<description><![CDATA[Painkiller Overdose Changelog: SINGLEPLAYER * Stat counting fixed * Rebalanced idle comments Tarot Cards * Assault functionality fixed * Ascendance functionality for Animal Farm and Ragnarok fixed * Ascendance color fixed * Hellish armor color fixed Demon mode * Fixed bug allowing the use of demon gun after demon mode Weapons * Fixed bug causing counting some destroyed projectiles as destroyable items LEVEL-CHANGES ASTEROIDS * [...]]]></description>
			<content:encoded><![CDATA[<!-- wp-jquery-lightbox, a WordPress plugin by ulfben --> <div class="captionright"><img src="http://pkzone.org/wp-content/themes/tma/images/PK_Overdose_logo.jpg" alt="Painkiller Overdose"  />
<p>Painkiller Overdose</p>
</div>
<p>Changelog:</p>
<blockquote><p>SINGLEPLAYER</p>
<p>* Stat counting fixed<br />
* Rebalanced idle comments</p>
<p>Tarot Cards<br />
* Assault functionality fixed<br />
* Ascendance functionality for Animal Farm and Ragnarok fixed<br />
* Ascendance color fixed<br />
* Hellish armor color fixed</p>
<p>Demon mode<br />
* Fixed bug allowing the use of demon gun after demon mode</p>
<p>Weapons<br />
* Fixed bug causing counting some destroyed projectiles as destroyable items</p>
<p>LEVEL-CHANGES</p>
<p>ASTEROIDS<br />
* Update of final battle (it&#8217;s longer and harder)<br />
* Fixed position of spawn points of Demon hands<br />
* Fixed monster count</p>
<p>AIR COMBAT<br />
* New holy item<br />
* New secret<br />
* Update of final battle (it&#8217;s longer and harder)<br />
* Item positioning fix<br />
* Fixed spawn points under crashed plane<br />
* New effects on crashed plane<br />
* Changed the path of the plane meant to fly over.</p>
<p>DESERT<br />
* Fixed position of health<br />
* New secret<br />
* Proper monster count (you can get Star for killing all monsters now)</p>
<p>RIOT<br />
* Small fixes in item placement<br />
* Lights in fifth arena fixed</p>
<p>FIELD AMBULANCE<br />
* Object number fix<br />
* Missing collision fix<br />
* Fixed monster count</p>
<p>RAGNAROK<br />
* Hammers fixed<br />
* Ammo moved to reachable area<br />
* Cerberus slightly tweaked<br />
* Spawn point of Snow giant lowered<br />
* Fixed monster count<br />
* Fixed possible lockup in arena before Cerberus</p>
<p>DEAD MARSH<br />
* Fixed spawn in the air<br />
* Balanced level difficulty<br />
* Fixed some missing collisions<br />
* Textures on gravestones fixed</p>
<p>ANIMAL FARM<br />
* Total number of monsters corrected<br />
* Fixed flying crates in storeroom<br />
* Some items moved to areas where can be destroyed<br />
* Health added</p>
<p>POWER PLANT<br />
* Wrong monster number opening slab too early fixed<br />
* Fixed position of fire particles on train<br />
* Fixed size and position of hurt zone on train<br />
* Fixed monster count</p>
<p>LOONY PARK<br />
* Fixed position of Pirate boss in last arena<br />
* Fixed monster count<br />
* Destroyable items fixed<br />
* Zones fix</p>
<p>CATACLYSM<br />
* Added a danger zone in the fire in the collapsed room<br />
* Stone shader on monsters is now correct after load</p>
<p>STUDIOS<br />
* Difficulty tweaked for Nightmare and Trauma<br />
* Total number of monsters fixed<br />
* Items moved for better destroying<br />
* Health and ammo added</p>
<p>VILLAGE OF DAMNED<br />
* Added missing texture on grate<br />
* Fixed monster count</p>
<p>HAUNTED VALLEY<br />
* Fixed monster count<br />
* Fixed potential blocker in arena</p>
<p>JAPANESE MASSACRE<br />
* Blood decals fixed<br />
* Fixed monster count<br />
* Health added</p>
<p>SOUNDS<br />
Added missing sounds for:<br />
* gong in Japanese massacre<br />
* Rain in Field Ambulance<br />
* Exploding barrel<br />
* Crypt in Haunted Valley</p>
<p>MULTIPLAYER</p>
<p>WEAPONS CHANGES<br />
* Fixed view distance on primary fire from the cannon gun<br />
* Fixed Razor Cubeýs appearance in opponent&#8217;s hand<br />
* You can now only place 8 Egg Bombs at a time.<br />
* Gorgon shoots more pellets (18 to 23)<br />
* Egg Bombs have larger damage range, but deal less damage<br />
* The Ectoplasmer deals more damage (80 to100)</p>
<p>LEVEL-CHANGES</p>
<p>DM SPHERE<br />
* Fixed sticky corners</p>
<p>Miscellaneous</p>
<p>* Extracting packs in the editor now works<br />
* Fixed localization of some hardcoded network error messages.<br />
* Fixed sound in story video for Italian language<br />
* Fixed many text bugs in localizations</p></blockquote>
Note: There is a file embedded within this post, please visit this post to download the file.
]]></content:encoded>
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		<item>
		<title>Painkiller 1.64 Patch</title>
		<link>http://pkzone.org/2009/06/painkiller-1-64-patch/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=painkiller-1-64-patch</link>
		<comments>http://pkzone.org/2009/06/painkiller-1-64-patch/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 15:50:14 +0000</pubDate>
		<dc:creator>sK1p</dc:creator>
				<category><![CDATA[Patches]]></category>

		<guid isPermaLink="false">http://www.pk-zone.org/?p=86</guid>
		<description><![CDATA[CHANGELOG MULTIPLAYER: FIX: Freezer bug FIX: Dead bodies bug FIX: Gold Armor bug SINGLEPLAYER: FIX: If a certain path is taken you can&#8217;t proceed (Docks) is fixed. DEMO RECORDING: FIX: Items now disappear correctly. FIX: Demon morph mode is recorded in demos. FIX: Sometimes demos were playing with incorrect speed. NOTE: Version 1.64 can be installed only on PK ver 1.62 or 1.63.]]></description>
			<content:encoded><![CDATA[<!-- wp-jquery-lightbox, a WordPress plugin by ulfben --> <blockquote><p><strong>CHANGELOG</strong></p>
<p>MULTIPLAYER:</p>
<ul>
<li> FIX: Freezer bug</li>
<li> FIX: Dead bodies bug</li>
<li> FIX: Gold Armor bug</li>
</ul>
<p>SINGLEPLAYER:</p>
<ul>
<li> FIX: If a certain path is taken you can&#8217;t proceed (Docks) is fixed.</li>
</ul>
<p>DEMO RECORDING:</p>
<ul>
<li> FIX: Items now disappear correctly.</li>
<li> FIX: Demon morph mode is recorded in demos.</li>
<li> FIX: Sometimes demos were playing with incorrect speed.</li>
</ul>
<p>NOTE: Version 1.64 can be installed only on PK ver 1.62 or 1.63.</p></blockquote>
Note: There is a file embedded within this post, please visit this post to download the file.
]]></content:encoded>
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		<item>
		<title>Painkiller 1.62 Patch</title>
		<link>http://pkzone.org/2009/06/painkiller-1-62-patch/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=painkiller-1-62-patch</link>
		<comments>http://pkzone.org/2009/06/painkiller-1-62-patch/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 15:49:24 +0000</pubDate>
		<dc:creator>sK1p</dc:creator>
				<category><![CDATA[Patches]]></category>

		<guid isPermaLink="false">http://www.pk-zone.org/?p=84</guid>
		<description><![CDATA[1.62 Multiplayer improvements and fixes: MULTIPLAYER: CHANGE: Linux server updated to 1.62. CHANGE: Additional minor physics tweaks to match 1.35. CHANGE: Improvements to visual artifacts caused by high lag. CHANGE: Shotgun horizontal knockback reduced slightly. CHANGE: Cfg.NetcodeEnemyPredictionInterpolationFactor added to allow adjustments to enemy position prediction (default 0.66). CHANGE: Removed hallway collision models in maps DM_Psycho, Absinthe and Sacred to facilitate faster player movement. FIX: Demo [...]]]></description>
			<content:encoded><![CDATA[<!-- wp-jquery-lightbox, a WordPress plugin by ulfben --> <blockquote><p>1.62 Multiplayer improvements and fixes:</p>
<p>MULTIPLAYER:</p>
<ul>
<li> CHANGE: Linux server updated to 1.62.</li>
<li> CHANGE: Additional minor physics tweaks to match 1.35.</li>
<li> CHANGE: Improvements to visual artifacts caused by high lag.</li>
<li> CHANGE: Shotgun horizontal knockback reduced slightly.</li>
<li> CHANGE: Cfg.NetcodeEnemyPredictionInterpolationFactor added to 	  allow adjustments to enemy position prediction (default 0.66).</li>
<li> CHANGE: Removed hallway collision models in maps DM_Psycho, Absinthe  	  and Sacred to facilitate faster player movement.</li>
<li> FIX: Demo recording FPS droppping issues.</li>
<li> FIX: Demo playback resetting to Main Menu no longer occurs.</li>
<li> FIX: FPS drop collision issue on map DM_Psycho fixed.</li>
<li> FIX: Getting &#8216;stuck&#8217; issue on maps DM_Psycho and Sacred fixed.</li>
<li> FIX: Random drop on demo playback bug corrected.</li>
<li> FIX: Spectators going through portals now works correctly.</li>
<li> FIX: Double teleportation visual now fixed.</li>
<li> FIX: Staked grenade explosions behind walls no longer work.</li>
<li> FIX: Map changes while demo recording no longer cause crashes.</li>
<li> FIX: Miscellaneous sound playback issues.</li>
<li> FIX: Minor Windows incompatibility error for some users.</li>
<li> FIX: Weapon fire prediction FXs.</li>
<li> FIX: Automatically firing after respawn.</li>
</ul>
<p>1.61 Multiplayer and Singleplayer improvements and fixes:  MULTIPLAYER:</p>
<ul>
<li> NEW: Multiplayer maps: Battle Out of Hell maps included.</li>
<li> NEW: Multiplayer maps: Ritual CPL Dueling maps included.</li>
<li> NEW: Multiplayer map: DM_Exmortis included.</li>
<li> NEW: Multiplayer modes: Capture the Flag and Last Man Standing included.</li>
<li> NEW: Multiplayer weapons: SMG and Boltgun/Heater included.</li>
<li> NEW: Custom lscripts.pak (painkiller.exe -lscripts filename.pak).</li>
<li> NEW: 1.5+ networking core included.</li>
<li> NEW: 1.5+ graphics engine updated (includes Shader Model 3.0 support).</li>
<li> NEW: Enhanced server maintenance and configuration tool.</li>
<li> NEW: Cfg.StartupWeapon (1-7), 0 &#8211; start weapon disabled.</li>
<li> NEW: CPL console lockout option on dedicated servers.</li>
<li> CHANGE: No callvoting non CTF maps while in CTF.</li>
<li> CHANGE: Movement values tweaked to match 1.35.</li>
<li> CHANGE: Players joining Duel servers to make 3+ games adjusted.</li>
<li> FIX: Low level water in DM_Exmortis.</li>
<li> FIX: Respawning errors in CTF_Forbidden.</li>
<li> FIX: Stakegun shooting sound is now correct for all players.</li>
<li> FIX: DM_Exmortis: low-resolution graphics errors fixed.</li>
<li> FIX: Acid damage in DM_Exmortis works correctly.</li>
<li> FIX: SMG will continue to do the firing with no ammo is fixed.</li>
<li> FIX: DM_Fragenstien: Mirror Teleport with machine gun ammo works properly.</li>
<li> FIX: Minor problems with &#8220;CDKey in use&#8221; on LAN have been fixed.</li>
<li> FIX: Commando bright skins error in CTF is fixed.</li>
<li> FIX: Faulty rocket jump when playing on the Internet bug fixed.</li>
<li> FIX: Commando brightskins are fixed when on opposite CTF team.</li>
<li> FIX: Flag loss issue in some CTF maps.</li>
<li> FIX: Miscellaneous MP timer issues.</li>
</ul>
<p>SINGLEPLAYER:</p>
<ul>
<li> CHANGE: Various Iron Will card issues adjusted.</li>
<li> CHANGE: Description for Armor Regeneration adjusted.</li>
<li> CHANGE: Shotgun and nun area trigger zone size increased in Orphanage.</li>
<li> FIX: Trauma unlocking after nine Tarot cards in Battle Out of Hell.</li>
<li> FIX: The canister from SMG&#8217;s combo counts as a destroyed object.</li>
<li> FIX: Ammo count errors with the 666 ammo card equipped are fixed.</li>
<li> FIX: When you get the Rebirth card on Coliseum correct graphic now shows.</li>
<li> FIX: Five Demon Morphs error in The Coliseum (BOoH-07) now fixed.</li>
<li> FIX: Going LEFT in level Babel checkpoint and kill counter error fixed.</li>
<li> FIX: Removal of empty save directories and overwriting of quicksaves.</li>
<li> FIX: Script error in City on the water (Skulls and Hellbikers).</li>
<li> FIX: If a certain path is taken you can&#8217;t proceed (Docks) is fixed.</li>
</ul>
<p>DEMO RECORDING:</p>
<ul>
<li> FIX: Items now disappear correctly.</li>
<li> FIX: Demon morph mode is recorded in demos.</li>
<li> FIX: Sometimes demos were playing with incorrect speed.</li>
</ul>
<p>NOTE: Version 1.62 includes all changes and enhancements from previous Painkiller updates.  Also note, installing this patch will break any previous savegames that are not quicksaves or saved in version 1.61.</p></blockquote>
Note: There is a file embedded within this post, please visit this post to download the file.
]]></content:encoded>
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		<item>
		<title>Painkiller 1.61 Patch</title>
		<link>http://pkzone.org/2009/06/painkiller-1-61-patch/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=painkiller-1-61-patch</link>
		<comments>http://pkzone.org/2009/06/painkiller-1-61-patch/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 13:01:55 +0000</pubDate>
		<dc:creator>sK1p</dc:creator>
				<category><![CDATA[Patches]]></category>

		<guid isPermaLink="false">http://www.pk-zone.org/?p=63</guid>
		<description><![CDATA[1.61 Multiplayer and Singleplayer improvements and fixes: MULTIPLAYER: NEW: Multiplayer maps: Battle Out of Hell maps included. NEW: Multiplayer maps: Ritual CPL Dueling maps included. NEW: Multiplayer map: DM_Exmortis included. NEW: Multiplayer modes: Capture the Flag and Last Man Standing included. NEW: Multiplayer weapons: SMG and Boltgun/Heater included. NEW: Custom lscripts.pak (painkiller.exe -lscripts filename.pak). NEW: 1.5+ networking core included. NEW: 1.5+ graphics engine updated (includes [...]]]></description>
			<content:encoded><![CDATA[<!-- wp-jquery-lightbox, a WordPress plugin by ulfben --> <blockquote><p>1.61 Multiplayer and Singleplayer improvements and fixes:</p>
<p>MULTIPLAYER:</p>
<ul>
<li> NEW: Multiplayer maps: Battle Out of Hell maps included.</li>
<li> NEW: Multiplayer maps: Ritual CPL Dueling maps included.</li>
<li> NEW: Multiplayer map: DM_Exmortis included.</li>
<li> NEW: Multiplayer modes: Capture the Flag and Last Man Standing included.</li>
<li> NEW: Multiplayer weapons: SMG and Boltgun/Heater included.</li>
<li> NEW: Custom lscripts.pak (painkiller.exe -lscripts filename.pak).</li>
<li> NEW: 1.5+ networking core included.</li>
<li> NEW: 1.5+ graphics engine updated (includes Shader Model 3.0 support).</li>
<li> NEW: Enhanced server maintenance and configuration tool.</li>
<li> NEW: Cfg.StartupWeapon (1-7), 0 &#8211; start weapon disabled.</li>
<li> NEW: CPL console lockout option on dedicated servers.</li>
<li> CHANGE: No callvoting non CTF maps while in CTF.</li>
<li> CHANGE: Movement values tweaked to match 1.35.</li>
<li> CHANGE: Players joining Duel servers to make 3+ games adjusted.</li>
<li> FIX: Low level water in DM_Exmortis.</li>
<li> FIX: Respawning errors in CTF_Forbidden.</li>
<li> FIX: Stakegun shooting sound is now correct for all players.</li>
<li> FIX: DM_Exmortis: low-resolution graphics errors fixed.</li>
<li> FIX: Acid damage in DM_Exmortis works correctly.</li>
<li> FIX: SMG will continue to do the firing with no ammo is fixed.</li>
<li> FIX: DM_Fragenstien: Mirror Teleport with machine gun ammo works properly.</li>
<li> FIX: Minor problems with &#8220;CDKey in use&#8221; on LAN have been fixed.</li>
<li> FIX: Commando bright skins error in CTF is fixed.</li>
<li> FIX: Faulty rocket jump when playing on the Internet bug fixed.</li>
<li> FIX: Commando brightskins are fixed when on opposite CTF team.</li>
<li> FIX: Miscellaneous MP timer issues.</li>
<li> FIX: CTF flag issue</li>
<li> FIX: Timer bug</li>
</ul>
<p>SINGLEPLAYER:</p>
<ul>
<li> CHANGE: Various Iron Will card issues adjusted.</li>
<li> CHANGE: Description for Armor Regeneration adjusted.</li>
<li> CHANGE: Shotgun and nun area trigger zone size increased in Orphanage.</li>
<li> FIX: Trauma unlocking after nine Tarot cards in Battle Out of Hell.</li>
<li> FIX: The canister from SMG&#8217;s combo counts as a destroyed object.</li>
<li> FIX: Ammo count errors with the 666 ammo card equipped are fixed.</li>
<li> FIX: When you get the Rebirth card on Coliseum correct graphic now shows.</li>
<li> FIX: Five Demon Morphs error in The Coliseum (BOoH-07) now fixed.</li>
<li> FIX: Going LEFT in level Babel checkpoint and kill counter error fixed.</li>
<li> FIX: Removal of empty save directories and overwriting of quicksaves.</li>
<li> FIX: Script error in City on the water (Skulls and Hellbikers).</li>
<li> FIX: If a certain path is taken you can&#8217;t proceed (Docks) is fixed.</li>
</ul>
<p>DEMO RECORDING:</p>
<ul>
<li> FIX: Items now disappear correctly.</li>
<li> FIX: Demon morph mode is recorded in demos.</li>
<li> FIX: Sometimes demos were playing with incorrect speed.</li>
</ul>
<p>NOTE: Version 1.61 includes all changes and enhancements from previous Painkiller updates. Also note, installing this patch will break any previous savegames that are not autosaves.</p></blockquote>
Note: There is a file embedded within this post, please visit this post to download the file.
]]></content:encoded>
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