Necrogiant
HV August - 16 - 2010 10 Comments8,002 views
PKmdl

This Tutorial was written by dany25 Installation: You need to extract the pkmdl and dds from Models.pak to Painkiller\Data\Models directory and Textures.pak to Painkiller\Data\Textures directory with Dragonunpacker. Download Blender and install it. Download Milkshape3d and install it. Download the pkmdl script and extract it directly into the scripts directory […]

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HV July - 27 - 2010 21 Comments10,111 views
Daniel Garner

This tutorial will teach you how to create an amateur mod which will delete Singleplayer menu options like in multiplayer mods, what will show you: how to extract PAK files, how to edit game scripts, how to create PAK files, how to run game with your mod. The Painkiller\Data folder is the directory with the game content (PAK’s), sample files: LScripts.pak – main file to […]

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HV July - 18 - 2010 Add Comments2,689 views
PainEditor

I was asked for PainEditoring tips and so I started this Thread. Lesson 1: How to start the PainEditor Go to your Painkiller directory /Bin/Editor/ and run the PainEditor.exe. Now you can load and modify maps. Lession 2: Moving in a loaded Map Klicking on the map and pressing F allows you to move in the map. Press F again, leftmouse allows to fly throu […]

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HV July - 18 - 2010 2 Comments2,611 views
PainEditor

MAPS Maps consist of three things. An mpk file in \data\maps\ (geometry and texture references generated from Maya) A levels directory in \data\levels\ (generated from PainEd) A texture folder in \data\textures\levels\xxxxxx where xxxxxx is identical to the mpk file name. E.g. if you have DM_Q1DM1.mpk, the textures must be in \data\textures\levels\DM_Q1DM1. MP maps MUST begin with DM_ (case sensitive) CTF maps with CTF_ PCF maps […]

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Ultragamer July - 11 - 2010 5 Comments6,116 views
PainEditor

Hello and welcome to PainEditor Basics tutorial (singleplayer levels). It will teach you about the PainEditor interface, what the buttons do, the counter system, and other things. 1. The Interface To the bottom right, by default there is three tabs. One is Game Objects, which list all entities such as enemies or checkpoints in the map. It will categorize the entities by their type. Another […]

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sK1p June - 25 - 2010 Add Comments2,245 views

In the PAIN Engine you can have huge, complex levels that still render very fast. This is because you can tell the engine to render only that which can actually be seen on screen and not the geometry behind the wall or behind a corner. To do that you have to create a set of Zones, Portals and Antiportals in your Maya level geometry. Think […]

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HV June - 18 - 2010 3 Comments2,548 views
Rocketfix

Painkiller is known to be a game of high speeds and quick reflexes. However, this game received a crucial change of pace. PK++, added the new features to the game. Many of the top Painkiller players have been pushing that these changes be made. Change is the rocketfix. This affects […]

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Categories

Painkiller is a first-person shooter game released on April 12, 2004. The game takes place in Purgatory and Hell. The main character is Daniel Garner.