Necrogiant
Leviathan January - 17 - 2012 Add Comments3,868 views
Daniel Garner

This is a small tutorial on converting any custom singleplayer level to be compatible with the Custom Level Loader. This is useful for levels with names that don’t begin with SP_ or levels which are runĀ as a separate mod. With this tutorial you will be able to access all custom levels from a single menu. You can get the Custom Level Loader here. You may […]

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Leviathan January - 4 - 2012 2 Comments4,413 views
Daniel Garner

This guide will teach you how to script a simple mod loader using only a word processor (such as Wordpad or Notepad). Along the way you will learn a few concepts and lines of code which you can apply to any of Painkiller’s Lua scripts. I wrote this guide using Painkiller + Battle Out Of Hell expansion, but I assume that this will also work […]

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HV November - 26 - 2011 1 Comment4,194 views
PainEditor

This is a tutorial by Maxim that teaches how to make a lava for Painkiller level. 1. Create a cylinder, figure 1. 2. Convert it to Editable Mesh object, figure 2. 3. Select and delete the butt-end surfaces of the cylinder, figure 3,4. 4. Form the desired shape with FFD 2x2x2 modifier, by Scale and Move options, figure 5-9. 5. Create a planar mapping coordinates […]

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HV November - 22 - 2011 Add Comments3,737 views
PainEditor

This Tutorial was written by Maxim. First of all, You need Photoshop and the following files: 1. Photoshop_Plugins_8.23.0307.1915.exe 2. 3dsmax plugin – cubicVR Teleport Geometry 1. Create a box object, figure 1. 2. Assign a material, with tele_02 texture, to the object, figure 2. 3. Apply Unwrap UVW modifier to the object, figure 3. 4. Adjust mapping coordinates with UVWs Editor, figures 4 – 6. […]

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HV November - 22 - 2011 1 Comment4,551 views
PainEditor

This Tutorial was written by Maxim. This instruction applies to 3ds max 7. If you have other version, then actions may differ. 1. Importing *.mpk to 3ds max. Workflow is as follows: converting *.mpk to ASCII and further importing an ASCII file to 3ds max. As known, 3ds max has no ASCII importer. Therefore, you must install this plug-in. In order to install, copy asciiimp.dli […]

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HV December - 28 - 2010 7 Comments5,736 views
Movement Tutorial

This is a little Painkiller movement guide dedicated to new players. It explains some moves with the best jumps and tricks on the popular maps. What you learn in this tutorial is not so hard, but remember the great words: easy to learn, hard to master! 1. Bunny hopping Bunny hopping is the basic Painkiller movement technique in which a player jumps repeatedly, instead of […]

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HV September - 14 - 2010 3 Comments4,473 views

This is more advanced tutorial, which will teach you how to configure Painkiller doors. You can find basics tutorials about PainEditor here. 1. How to set the doors

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Categories

Painkiller is a first-person shooter game released on April 12, 2004. The game takes place in Purgatory and Hell. The main character is Daniel Garner.